Makes weapons use MapCoordinates instead of GridCoordinates.
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@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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}
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}
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public IEntity TakeBullet(GridCoordinates spawnAt)
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public IEntity TakeBullet(MapCoordinates spawnAt)
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{
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if (_ammoIsProjectile)
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{
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@@ -167,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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Magnum,
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AntiMaterial,
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Shotgun,
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Cap,
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Cap,
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Rocket,
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Dart, // Placeholder
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Grenade,
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