Makes weapons use MapCoordinates instead of GridCoordinates.

This commit is contained in:
Víctor Aguilera Puerto
2020-07-10 01:19:09 +02:00
parent 73f4dba2f6
commit e54e708cf2
7 changed files with 9 additions and 9 deletions

View File

@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
}
}
public IEntity TakeBullet(GridCoordinates spawnAt)
public IEntity TakeBullet(MapCoordinates spawnAt)
{
if (_ammoIsProjectile)
{
@@ -167,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
Magnum,
AntiMaterial,
Shotgun,
Cap,
Cap,
Rocket,
Dart, // Placeholder
Grenade,