Makes weapons use MapCoordinates instead of GridCoordinates.
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@@ -164,7 +164,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return _chamberContainer.ContainedEntity;
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}
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public override IEntity TakeProjectile(GridCoordinates spawnAt)
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (_autoCycle)
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