Makes weapons use MapCoordinates instead of GridCoordinates.
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@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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/// <param name="spawnAt"></param>
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/// <returns></returns>
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/// <exception cref="NotImplementedException"></exception>
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public override IEntity TakeProjectile(GridCoordinates spawnAt)
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public override IEntity TakeProjectile(MapCoordinates spawnAt)
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{
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var ammo = _ammoSlots[_currentSlot];
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IEntity bullet = null;
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