Makes weapons use MapCoordinates instead of GridCoordinates.

This commit is contained in:
Víctor Aguilera Puerto
2020-07-10 01:19:09 +02:00
parent 73f4dba2f6
commit e54e708cf2
7 changed files with 9 additions and 9 deletions

View File

@@ -184,7 +184,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return BoltOpen ? null : _chamberContainer.ContainedEntity;
}
public override IEntity TakeProjectile(GridCoordinates spawnAt)
public override IEntity TakeProjectile(MapCoordinates spawnAt)
{
if (BoltOpen)
{