Merge branch 'master' into round_end_screen

This commit is contained in:
FL-OZ
2020-04-15 14:00:56 -05:00
committed by GitHub
176 changed files with 2541 additions and 1676 deletions

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@@ -288,7 +288,7 @@ namespace Content.Client.Chat
WriteChatMessage(storedMessage);
// Local messages that have an entity attached get a speech bubble.
if (msg.Channel == ChatChannel.Local && msg.SenderEntity != default)
if ((msg.Channel == ChatChannel.Local || msg.Channel == ChatChannel.Dead) && msg.SenderEntity != default)
{
AddSpeechBubble(msg);
}

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@@ -8,7 +8,9 @@ using Content.Client.Sandbox;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.Chemistry;
using Robust.Shared.IoC;
namespace Content.Client

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@@ -0,0 +1,80 @@
using System.Threading;
using Content.Client.GameObjects.Components.Command;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Client.Command
{
public class CommunicationsConsoleMenu : SS14Window
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
protected override Vector2? CustomSize => new Vector2(600, 400);
private CommunicationsConsoleBoundUserInterface Owner { get; set; }
private readonly CancellationTokenSource _timerCancelTokenSource = new CancellationTokenSource();
private readonly Button _emergencyShuttleButton;
private readonly RichTextLabel _countdownLabel;
public CommunicationsConsoleMenu(CommunicationsConsoleBoundUserInterface owner)
{
IoCManager.InjectDependencies(this);
Title = _localizationManager.GetString("Communications Console");
Owner = owner;
_countdownLabel = new RichTextLabel(){CustomMinimumSize = new Vector2(0, 200)};
_emergencyShuttleButton = new Button();
_emergencyShuttleButton.OnPressed += (e) => Owner.EmergencyShuttleButtonPressed();
var vbox = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsVertical = SizeFlags.FillExpand};
vbox.AddChild(_countdownLabel);
vbox.AddChild(_emergencyShuttleButton);
var hbox = new HBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsVertical = SizeFlags.FillExpand};
hbox.AddChild(new Control(){CustomMinimumSize = new Vector2(100,0), SizeFlagsHorizontal = SizeFlags.FillExpand});
hbox.AddChild(vbox);
hbox.AddChild(new Control(){CustomMinimumSize = new Vector2(100,0), SizeFlagsHorizontal = SizeFlags.FillExpand});
Contents.AddChild(hbox);
UpdateCountdown();
Timer.SpawnRepeating(1000, UpdateCountdown, _timerCancelTokenSource.Token);
}
public void UpdateCountdown()
{
if (!Owner.CountdownStarted)
{
_countdownLabel.SetMessage("");
_emergencyShuttleButton.Text = _localizationManager.GetString("Call emergency shuttle");
return;
}
_emergencyShuttleButton.Text = _localizationManager.GetString("Recall emergency shuttle");
_countdownLabel.SetMessage($"Time remaining\n{Owner.Countdown.ToString()}s");
}
public override void Close()
{
base.Close();
_timerCancelTokenSource.Cancel();
}
protected override void Dispose(bool disposing)
{
if(disposing)
_timerCancelTokenSource.Cancel();
}
}
}

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@@ -15,6 +15,7 @@ using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.Components.Markers;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.GameObjects.Components.VendingMachines;
using Robust.Client;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
@@ -134,6 +135,7 @@ namespace Content.Client
"Paper",
"Write",
"Bloodstream",
"TransformableContainer",
"Mind",
"MovementSpeedModifier",
"StorageFill"
@@ -148,7 +150,7 @@ namespace Content.Client
factory.Register<SharedLatheComponent>();
factory.Register<SharedSpawnPointComponent>();
factory.Register<SolutionComponent>();
factory.Register<SharedSolutionComponent>();
factory.Register<SharedVendingMachineComponent>();
factory.Register<SharedWiresComponent>();
@@ -226,6 +228,14 @@ namespace Content.Client
IoCManager.Resolve<IClientPreferencesManager>().Initialize();
IoCManager.Resolve<IItemSlotManager>().Initialize();
_baseClient.RunLevelChanged += (sender, args) =>
{
if (args.NewLevel == ClientRunLevel.Initialize)
{
_stateManager.RequestStateChange<MainScreen>();
}
};
// Fire off into state dependent on launcher or not.
if (_gameController.LaunchState.FromLauncher)
{

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@@ -8,6 +8,7 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.ViewVariables;
using Content.Shared.Chemistry;
namespace Content.Client.GameObjects.Components.Chemistry
{
@@ -17,8 +18,8 @@ namespace Content.Client.GameObjects.Components.Chemistry
[RegisterComponent]
public class InjectorComponent : SharedInjectorComponent, IItemStatus
{
[ViewVariables] private int CurrentVolume { get; set; }
[ViewVariables] private int TotalVolume { get; set; }
[ViewVariables] private ReagentUnit CurrentVolume { get; set; }
[ViewVariables] private ReagentUnit TotalVolume { get; set; }
[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
@@ -29,7 +30,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
//Handle net updates
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
var cast = (InjectorComponentState)curState;
var cast = (InjectorComponentState) curState;
if (cast != null)
{
CurrentVolume = cast.CurrentVolume;

View File

@@ -171,7 +171,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
Title = castState.DispenserName;
UpdateContainerInfo(castState);
switch (castState.SelectedDispenseAmount)
switch (castState.SelectedDispenseAmount.Int())
{
case 1:
DispenseButton1.Pressed = true;

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@@ -0,0 +1,83 @@
using System;
using Content.Client.Command;
using Content.Shared.GameObjects.Components.Command;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Command
{
public class CommunicationsConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private CommunicationsConsoleMenu _menu;
[Dependency] private IGameTiming _gameTiming;
public bool CountdownStarted { get; private set; }
public int Countdown => _expectedCountdownTime == null
? 0 : Math.Max((int)_expectedCountdownTime.Value.Subtract(_gameTiming.CurTime).TotalSeconds, 0);
private TimeSpan? _expectedCountdownTime;
public CommunicationsConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new CommunicationsConsoleMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void EmergencyShuttleButtonPressed()
{
if(CountdownStarted)
RecallShuttle();
else
CallShuttle();
}
public void CallShuttle()
{
SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
}
public void RecallShuttle()
{
SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
}
}
protected override void UpdateState(BoundUserInterfaceState state)
{
if (!(state is CommunicationsConsoleInterfaceState commsState))
return;
_expectedCountdownTime = commsState.ExpectedCountdownEnd;
CountdownStarted = commsState.CountdownStarted;
_menu?.UpdateCountdown();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_menu?.Dispose();
}
}
}

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@@ -76,10 +76,6 @@ namespace Content.Client.GameObjects.Components.Mobs
private void PlayerDetached()
{
if (!CurrentlyControlled)
{
return;
}
_ui?.Dispose();
_ui = null;
}

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@@ -0,0 +1,98 @@
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Observer;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Observer
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent
{
private GhostGui _gui;
[ViewVariables(VVAccess.ReadOnly)]
public bool CanReturnToBody { get; private set; } = true;
#pragma warning disable 649
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private IComponentManager _componentManager;
#pragma warning restore 649
public override void OnRemove()
{
base.OnRemove();
_gui?.Dispose();
}
private void SetGhostVisibility(bool visibility)
{
foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent)))
{
if (ghost.Owner.TryGetComponent(out SpriteComponent component))
component.Visible = visibility;
}
}
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out SpriteComponent component))
component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new GhostGui(this);
}
else
{
_gui.Orphan();
}
_gameHud.HandsContainer.AddChild(_gui);
SetGhostVisibility(true);
break;
case PlayerDetachedMsg _:
_gui.Parent?.RemoveChild(_gui);
SetGhostVisibility(false);
break;
}
}
public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is GhostComponentState state)) return;
CanReturnToBody = state.CanReturnToBody;
if (Owner == _playerManager.LocalPlayer.ControlledEntity)
{
_gui?.Update();
}
}
}
}

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@@ -17,9 +17,9 @@ namespace Content.Client.GameObjects.Components.Research
private IPrototypeManager _prototypeManager;
#pragma warning restore
[ViewVariables]
private LatheMenu menu;
private LatheMenu _menu;
[ViewVariables]
private LatheQueueMenu queueMenu;
private LatheQueueMenu _queueMenu;
public MaterialStorageComponent Storage { get; private set; }
public SharedLatheComponent Lathe { get; private set; }
@@ -48,30 +48,30 @@ namespace Content.Client.GameObjects.Components.Research
Lathe = lathe;
Database = database;
menu = new LatheMenu(this);
queueMenu = new LatheQueueMenu { Owner = this };
_menu = new LatheMenu(this);
_queueMenu = new LatheQueueMenu { Owner = this };
menu.OnClose += Close;
_menu.OnClose += Close;
menu.Populate();
menu.PopulateMaterials();
_menu.Populate();
_menu.PopulateMaterials();
menu.QueueButton.OnPressed += (args) => { queueMenu.OpenCentered(); };
_menu.QueueButton.OnPressed += (args) => { _queueMenu.OpenCentered(); };
menu.ServerConnectButton.OnPressed += (args) =>
_menu.ServerConnectButton.OnPressed += (args) =>
{
SendMessage(new SharedLatheComponent.LatheServerSelectionMessage());
};
menu.ServerSyncButton.OnPressed += (args) =>
_menu.ServerSyncButton.OnPressed += (args) =>
{
SendMessage(new SharedLatheComponent.LatheServerSyncMessage());
};
storage.OnMaterialStorageChanged += menu.PopulateDisabled;
storage.OnMaterialStorageChanged += menu.PopulateMaterials;
storage.OnMaterialStorageChanged += _menu.PopulateDisabled;
storage.OnMaterialStorageChanged += _menu.PopulateMaterials;
menu.OpenCentered();
_menu.OpenCentered();
}
public void Queue(LatheRecipePrototype recipe, int quantity = 1)
@@ -85,10 +85,10 @@ namespace Content.Client.GameObjects.Components.Research
{
case SharedLatheComponent.LatheProducingRecipeMessage msg:
if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe)) break;
queueMenu?.SetInfo(recipe);
_queueMenu?.SetInfo(recipe);
break;
case SharedLatheComponent.LatheStoppedProducingRecipeMessage _:
queueMenu?.ClearInfo();
_queueMenu?.ClearInfo();
break;
case SharedLatheComponent.LatheFullQueueMessage msg:
_queuedRecipes.Clear();
@@ -97,7 +97,7 @@ namespace Content.Client.GameObjects.Components.Research
if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype recipePrototype)) break;
_queuedRecipes.Enqueue(recipePrototype);
}
queueMenu?.PopulateList();
_queueMenu?.PopulateList();
break;
}
}
@@ -106,8 +106,8 @@ namespace Content.Client.GameObjects.Components.Research
{
base.Dispose(disposing);
if (!disposing) return;
menu?.Dispose();
queueMenu?.Dispose();
_menu?.Dispose();
_queueMenu?.Dispose();
}
}
}

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@@ -1,5 +1,4 @@
using Content.Client.UserInterface;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Client.UserInterface;
@@ -14,21 +13,19 @@ namespace Content.Client.GameObjects.Components
[RegisterComponent]
public class StackComponent : SharedStackComponent, IItemStatus
{
[ViewVariables] public int Count { get; private set; }
[ViewVariables] public int MaxCount { get; private set; }
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
public Control MakeControl() => new StatusControl(this);
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public override int Count
{
if (!(curState is StackComponentState cast))
return;
get => base.Count;
set
{
base.Count = value;
Count = cast.Count;
MaxCount = cast.MaxCount;
_uiUpdateNeeded = true;
_uiUpdateNeeded = true;
}
}
private sealed class StatusControl : Control

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@@ -43,8 +43,6 @@ namespace Content.Client.State
public override void Shutdown()
{
_playerManager.LocalPlayer.DetachEntity();
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
}

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@@ -0,0 +1,34 @@
using System.Data;
using Content.Client.GameObjects.Components.Observer;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
namespace Content.Client.UserInterface
{
public class GhostGui : Control
{
public Button ReturnToBody = new Button(){Text = "Return to body"};
private GhostComponent _owner;
public GhostGui(GhostComponent owner)
{
IoCManager.InjectDependencies(this);
_owner = owner;
MouseFilter = MouseFilterMode.Ignore;
ReturnToBody.OnPressed += (args) => { owner.SendReturnToBodyMessage(); };
AddChild(ReturnToBody);
Update();
}
public void Update()
{
ReturnToBody.Disabled = !_owner.CanReturnToBody;
}
}
}