Merge branch 'master' into round_end_screen
This commit is contained in:
@@ -13,6 +13,7 @@ using Content.Server.Mobs;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.Chat;
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using Content.Shared.Jobs;
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using Content.Shared.Preferences;
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using Robust.Server.Interfaces.Maps;
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@@ -124,6 +125,8 @@ namespace Content.Server.GameTicking
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{
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Logger.InfoS("ticker", "Restarting round!");
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SendServerMessage("Restarting round...");
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RunLevel = GameRunLevel.PreRoundLobby;
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_resettingCleanup();
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_preRoundSetup();
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@@ -148,6 +151,8 @@ namespace Content.Server.GameTicking
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DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
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Logger.InfoS("ticker", "Starting round!");
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SendServerMessage("The round is starting now...");
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RunLevel = GameRunLevel.InRound;
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var preset = MakeGamePreset();
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@@ -192,6 +197,14 @@ namespace Content.Server.GameTicking
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_sendStatusToAll();
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}
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private void SendServerMessage(string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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IoCManager.Resolve<IServerNetManager>().ServerSendToAll(msg);
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}
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private HumanoidCharacterProfile GetPlayerProfile(IPlayerSession p) =>
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(HumanoidCharacterProfile) _prefsManager.GetPreferences(p.SessionId.Username).SelectedCharacter;
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@@ -304,7 +317,7 @@ namespace Content.Server.GameTicking
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private IEntity _spawnPlayerMob(Job job, bool lateJoin = true)
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{
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GridCoordinates coordinates = lateJoin ? _getLateJoinSpawnPoint() : _getJobSpawnPoint(job.Prototype.ID);
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GridCoordinates coordinates = lateJoin ? GetLateJoinSpawnPoint() : GetJobSpawnPoint(job.Prototype.ID);
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var entity = _entityManager.SpawnEntity(PlayerPrototypeName, coordinates);
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if (entity.TryGetComponent(out InventoryComponent inventory))
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{
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@@ -330,11 +343,11 @@ namespace Content.Server.GameTicking
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private IEntity _spawnObserverMob()
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{
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GridCoordinates coordinates = _getLateJoinSpawnPoint();
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var coordinates = GetObserverSpawnPoint();
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return _entityManager.SpawnEntity(ObserverPrototypeName, coordinates);
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}
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private GridCoordinates _getLateJoinSpawnPoint()
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public GridCoordinates GetLateJoinSpawnPoint()
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{
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var location = _spawnPoint;
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@@ -350,7 +363,7 @@ namespace Content.Server.GameTicking
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return location;
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}
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private GridCoordinates _getJobSpawnPoint(string jobId)
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public GridCoordinates GetJobSpawnPoint(string jobId)
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{
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var location = _spawnPoint;
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@@ -367,6 +380,23 @@ namespace Content.Server.GameTicking
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return location;
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}
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public GridCoordinates GetObserverSpawnPoint()
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{
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var location = _spawnPoint;
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var possiblePoints = new List<GridCoordinates>();
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foreach (var entity in _entityManager.GetEntities(new TypeEntityQuery(typeof(SpawnPointComponent))))
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{
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var point = entity.GetComponent<SpawnPointComponent>();
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if (point.SpawnType == SpawnPointType.Observer)
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possiblePoints.Add(entity.Transform.GridPosition);
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}
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if (possiblePoints.Count != 0) location = _robustRandom.Pick(possiblePoints);
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return location;
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}
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/// <summary>
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/// Cleanup that has to run to clear up anything from the previous round.
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/// Stuff like wiping the previous map clean.
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