Revert "Drone hat simulator" (#6679)
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@@ -47,7 +47,7 @@ namespace Content.Server.Strip
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_strippableSystem = EntitySystem.Get<StrippableSystem>();
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_strippableSystem = EntitySystem.Get<StrippableSystem>();
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Owner.EnsureComponentWarn<ServerInventoryComponent>();
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Owner.EnsureComponentWarn<ServerInventoryComponent>();
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if(_entities.TryGetComponent<CuffableComponent>(Owner, out var cuffed))
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var cuffed = Owner.EnsureComponentWarn<CuffableComponent>();
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cuffed.OnCuffedStateChanged += UpdateState;
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cuffed.OnCuffedStateChanged += UpdateState;
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}
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}
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@@ -64,13 +64,6 @@
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- id: PowerDrill
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- id: PowerDrill
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- id: JawsOfLife
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- id: JawsOfLife
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- id: WelderExperimental
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- id: WelderExperimental
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- type: Inventory
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templateId: drone
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- type: Strippable
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- type: UserInterface
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interfaces:
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- key: enum.StrippingUiKey.Key
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type: StrippableBoundUserInterface
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- type: GhostTakeoverAvailable
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- type: GhostTakeoverAvailable
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makeSentient: true
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makeSentient: true
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name: Maintenance Drone
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name: Maintenance Drone
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@@ -93,9 +86,6 @@
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layers:
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layers:
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- state: shell
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- state: shell
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sprite: Mobs/Silicon/drone.rsi
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sprite: Mobs/Silicon/drone.rsi
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- map: [ "head" ]
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offset: 0, -0.45
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rotateOffset: false
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- type: Fixtures
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- type: Fixtures
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fixtures:
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fixtures:
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- shape:
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- shape:
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@@ -1,9 +0,0 @@
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- type: inventoryTemplate
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id: drone
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slots:
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- name: head
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slotTexture: head
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slotFlags: HEAD
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uiContainer: BottomLeft
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uiWindowPos: 0,0
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displayName: Head
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