MobStates use EntityUid
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@@ -335,7 +335,7 @@ namespace Content.Server.Buckle.Components
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EntitySystem.Get<StandingStateSystem>().Stand(Owner.Uid);
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}
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_mobState?.CurrentState?.EnterState(Owner);
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_mobState?.CurrentState?.EnterState(Owner.Uid, Owner.EntityManager);
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UpdateBuckleStatus();
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