MobStates use EntityUid

This commit is contained in:
Vera Aguilera Puerto
2021-11-09 12:15:12 +01:00
parent 5cec5c421c
commit e5c062559a
11 changed files with 53 additions and 53 deletions

View File

@@ -13,18 +13,18 @@ namespace Content.Server.MobState.States
{
public class DeadMobState : SharedDeadMobState
{
public override void EnterState(IEntity entity)
public override void EnterState(EntityUid uid, IEntityManager entityManager)
{
base.EnterState(entity);
base.EnterState(uid, entityManager);
if (entity.TryGetComponent(out ServerAlertsComponent? status))
if (entityManager.TryGetComponent(uid, out ServerAlertsComponent? status))
{
status.ShowAlert(AlertType.HumanDead);
}
if (entity.TryGetComponent(out StatusEffectsComponent? stun))
if (entityManager.TryGetComponent(uid, out StatusEffectsComponent? stun))
{
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(entity.Uid, "Stun");
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(uid, "Stun");
}
}
}