Moving PDA to ECS (#4538)

* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
This commit is contained in:
Alex Evgrashin
2021-10-03 07:05:52 +03:00
committed by GitHub
parent 39270d3ec7
commit e5df8dbee3
50 changed files with 1815 additions and 1313 deletions

View File

@@ -1,6 +1,7 @@
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Access.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
@@ -28,8 +29,13 @@ namespace Content.IntegrationTests.Tests.PDA
id: {PdaDummy}
name: {PdaDummy}
components:
- type: ItemSlots
slots:
pda_id_slot:
whitelist:
components:
- IdCard
- type: PDA
idCard: {IdCardDummy}
- type: Item";
[Test]
@@ -69,13 +75,17 @@ namespace Content.IntegrationTests.Tests.PDA
player.GetComponent<IHandsComponent>().PutInHand(pdaItemComponent);
var pdaComponent = dummyPda.GetComponent<PDAComponent>();
var pdaIdCard = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition).GetComponent<IdCardComponent>();
pdaComponent.InsertIdCard(pdaIdCard);
var pdaIdCard = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
var itemSlots = dummyPda.GetComponent<SharedItemSlotsComponent>();
sEntityManager.EntitySysManager.GetEntitySystem<SharedItemSlotsSystem>()
.TryInsertContent(itemSlots, pdaIdCard, PDAComponent.IDSlotName);
var pdaContainedId = pdaComponent.ContainedID;
// The PDA in the hand should be found first
Assert.NotNull(player.GetHeldId());
Assert.True(player.TryGetHeldId(out id));
Assert.NotNull(id);
Assert.That(id, Is.EqualTo(pdaContainedId));