Moving PDA to ECS (#4538)
* Moved pen slot to separate component * Moved it all to more generic item slot class * Add sounds * Item slots now supports many slots * Some clean-up * Refactored slots a bit * Moving ID card out * Moving pda to system * Moving PDA owner to ECS * Moved PDA flashlight to separate component * Toggle lights work through events * Fixing UI * Moving uplink to separate component * Continue moving uplink to separate component * More cleaning * Removing pda shared * Nuked shared pda component * Fixed flashlight * Pen slot now showed in UI * Light toggle now shows correctly in UI * Small refactoring of item slots * Added contained entity * Fixed tests * Finished with PDA * Moving PDA uplink to separate window * Adding-removing uplink should show new button * Working on a better debug * Debug command to add uplink * Uplink send state to UI * Almost working UI * Uplink correcty updates when you buy-sell items * Ups * Moved localization to separate file * Minor fixes * Removed item slots methods events * Removed PDA owner name * Removed one uplink event * Deleted all uplink events * Removed flashlight events * Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Item slots system review * Flashlight review * PDA to XAML * Move UplinkMenu to seperate class, fix WeightedColors methods * Move UI to XAML * Moved events to entity id * Address review * Removed uplink extensions * Minor fix * Moved item slots to shared * My bad Robust... * Fixed pda sound * Fixed pda tests * Fixed pda test again Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Visne <vincefvanwijk@gmail.com>
This commit is contained in:
52
Content.Shared/PDA/PDAMessagesUI.cs
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52
Content.Shared/PDA/PDAMessagesUI.cs
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.PDA
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{
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[Serializable, NetSerializable]
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public sealed class PDAToggleFlashlightMessage : BoundUserInterfaceMessage
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{
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public PDAToggleFlashlightMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAEjectIDMessage : BoundUserInterfaceMessage
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{
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public PDAEjectIDMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAEjectPenMessage : BoundUserInterfaceMessage
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{
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public PDAEjectPenMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAShowUplinkMessage : BoundUserInterfaceMessage
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{
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public PDAShowUplinkMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDARequestUpdateInterfaceMessage : BoundUserInterfaceMessage
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{
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public PDARequestUpdateInterfaceMessage()
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{
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}
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}
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}
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33
Content.Shared/PDA/PDAUpdateState.cs
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33
Content.Shared/PDA/PDAUpdateState.cs
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using Content.Shared.Traitor.Uplink;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.PDA
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{
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[Serializable, NetSerializable]
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public sealed class PDAUpdateState : BoundUserInterfaceState
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{
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public bool FlashlightEnabled;
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public bool HasPen;
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public PDAIdInfoText PDAOwnerInfo;
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public bool HasUplink;
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public PDAUpdateState(bool flashlightEnabled, bool hasPen, PDAIdInfoText pDAOwnerInfo, bool hasUplink = false)
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{
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FlashlightEnabled = flashlightEnabled;
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HasPen = hasPen;
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PDAOwnerInfo = pDAOwnerInfo;
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HasUplink = hasUplink;
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}
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}
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[Serializable, NetSerializable]
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public struct PDAIdInfoText
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{
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public string? ActualOwnerName;
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public string? IdOwner;
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public string? JobTitle;
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}
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}
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18
Content.Shared/PDA/PDAVisuals.cs
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18
Content.Shared/PDA/PDAVisuals.cs
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.PDA
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{
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[Serializable, NetSerializable]
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public enum PDAVisuals
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{
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IDCardInserted
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}
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[Serializable, NetSerializable]
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public enum PDAUiKey
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{
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Key
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}
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}
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@@ -1,197 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.PDA
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{
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[NetworkedComponent()]
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public class SharedPDAComponent : Component
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{
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public override string Name => "PDA";
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}
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[Serializable, NetSerializable]
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public sealed class PDAToggleFlashlightMessage : BoundUserInterfaceMessage
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{
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public PDAToggleFlashlightMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAEjectIDMessage : BoundUserInterfaceMessage
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{
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public PDAEjectIDMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAEjectPenMessage : BoundUserInterfaceMessage
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{
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public PDAEjectPenMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public class PDAUBoundUserInterfaceState : BoundUserInterfaceState
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{
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}
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[Serializable, NetSerializable]
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public sealed class PDAUpdateState : PDAUBoundUserInterfaceState
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{
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public bool FlashlightEnabled;
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public bool HasPen;
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public PDAIdInfoText PDAOwnerInfo;
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public UplinkAccountData Account = default!;
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public UplinkListingData[] Listings = default!;
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public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo)
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{
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FlashlightEnabled = isFlashlightOn;
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HasPen = hasPen;
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PDAOwnerInfo = ownerInfo;
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}
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public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo, UplinkAccountData accountData)
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: this(isFlashlightOn, hasPen, ownerInfo)
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{
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Account = accountData;
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}
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public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo, UplinkAccountData accountData, UplinkListingData[] listings)
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: this(isFlashlightOn, hasPen, ownerInfo, accountData)
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{
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Listings = listings;
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAUplinkBuyListingMessage : BoundUserInterfaceMessage
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{
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public string ItemId;
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public PDAUplinkBuyListingMessage(string itemId)
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{
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ItemId = itemId;
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}
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}
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[Serializable, NetSerializable]
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public sealed class PDAUplinkBuySuccessMessage : ComponentMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class PDAUplinkInsufficientFundsMessage : ComponentMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class PDARequestUpdateInterfaceMessage : BoundUserInterfaceMessage
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{
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public PDARequestUpdateInterfaceMessage()
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{
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}
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}
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[Serializable, NetSerializable]
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public struct PDAIdInfoText
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{
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public string? ActualOwnerName;
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public string? IdOwner;
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public string? JobTitle;
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}
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[Serializable, NetSerializable]
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public enum PDAVisuals
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{
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FlashlightLit,
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IDCardInserted
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}
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[Serializable, NetSerializable]
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public enum PDAUiKey
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{
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Key
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}
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public class UplinkAccount
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{
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public event Action<UplinkAccount>? BalanceChanged;
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public EntityUid AccountHolder;
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private int _balance;
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[ViewVariables]
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public int Balance => _balance;
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public UplinkAccount(EntityUid uid, int startingBalance)
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{
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AccountHolder = uid;
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_balance = startingBalance;
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}
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public bool ModifyAccountBalance(int newBalance)
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{
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if (newBalance < 0)
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{
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return false;
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}
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_balance = newBalance;
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BalanceChanged?.Invoke(this);
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return true;
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}
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}
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[Serializable, NetSerializable]
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public class UplinkAccountData
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{
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public EntityUid DataAccountHolder;
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public int DataBalance;
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public UplinkAccountData(EntityUid dataAccountHolder, int dataBalance)
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{
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DataAccountHolder = dataAccountHolder;
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DataBalance = dataBalance;
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}
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}
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[Serializable, NetSerializable]
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public class UplinkListingData : ComponentState, IEquatable<UplinkListingData>
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{
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public string ItemId;
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public int Price;
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public UplinkCategory Category;
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public string Description;
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public string ListingName;
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public UplinkListingData(string listingName,string itemId,
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int price, UplinkCategory category,
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string description)
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{
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ListingName = listingName;
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Price = price;
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Category = category;
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Description = description;
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ItemId = itemId;
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}
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public bool Equals(UplinkListingData? other)
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{
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if (other == null)
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{
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return false;
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}
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return ItemId == other.ItemId;
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}
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}
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}
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