Moving PDA to ECS (#4538)

* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
This commit is contained in:
Alex Evgrashin
2021-10-03 07:05:52 +03:00
committed by GitHub
parent 39270d3ec7
commit e5df8dbee3
50 changed files with 1815 additions and 1313 deletions

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using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.PDA
{
[Serializable, NetSerializable]
public sealed class PDAToggleFlashlightMessage : BoundUserInterfaceMessage
{
public PDAToggleFlashlightMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAEjectIDMessage : BoundUserInterfaceMessage
{
public PDAEjectIDMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAEjectPenMessage : BoundUserInterfaceMessage
{
public PDAEjectPenMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAShowUplinkMessage : BoundUserInterfaceMessage
{
public PDAShowUplinkMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDARequestUpdateInterfaceMessage : BoundUserInterfaceMessage
{
public PDARequestUpdateInterfaceMessage()
{
}
}
}

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using Content.Shared.Traitor.Uplink;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.PDA
{
[Serializable, NetSerializable]
public sealed class PDAUpdateState : BoundUserInterfaceState
{
public bool FlashlightEnabled;
public bool HasPen;
public PDAIdInfoText PDAOwnerInfo;
public bool HasUplink;
public PDAUpdateState(bool flashlightEnabled, bool hasPen, PDAIdInfoText pDAOwnerInfo, bool hasUplink = false)
{
FlashlightEnabled = flashlightEnabled;
HasPen = hasPen;
PDAOwnerInfo = pDAOwnerInfo;
HasUplink = hasUplink;
}
}
[Serializable, NetSerializable]
public struct PDAIdInfoText
{
public string? ActualOwnerName;
public string? IdOwner;
public string? JobTitle;
}
}

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using System;
using Robust.Shared.Serialization;
namespace Content.Shared.PDA
{
[Serializable, NetSerializable]
public enum PDAVisuals
{
IDCardInserted
}
[Serializable, NetSerializable]
public enum PDAUiKey
{
Key
}
}

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@@ -1,197 +0,0 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.PDA
{
[NetworkedComponent()]
public class SharedPDAComponent : Component
{
public override string Name => "PDA";
}
[Serializable, NetSerializable]
public sealed class PDAToggleFlashlightMessage : BoundUserInterfaceMessage
{
public PDAToggleFlashlightMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAEjectIDMessage : BoundUserInterfaceMessage
{
public PDAEjectIDMessage()
{
}
}
[Serializable, NetSerializable]
public sealed class PDAEjectPenMessage : BoundUserInterfaceMessage
{
public PDAEjectPenMessage()
{
}
}
[Serializable, NetSerializable]
public class PDAUBoundUserInterfaceState : BoundUserInterfaceState
{
}
[Serializable, NetSerializable]
public sealed class PDAUpdateState : PDAUBoundUserInterfaceState
{
public bool FlashlightEnabled;
public bool HasPen;
public PDAIdInfoText PDAOwnerInfo;
public UplinkAccountData Account = default!;
public UplinkListingData[] Listings = default!;
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo)
{
FlashlightEnabled = isFlashlightOn;
HasPen = hasPen;
PDAOwnerInfo = ownerInfo;
}
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo, UplinkAccountData accountData)
: this(isFlashlightOn, hasPen, ownerInfo)
{
Account = accountData;
}
public PDAUpdateState(bool isFlashlightOn, bool hasPen, PDAIdInfoText ownerInfo, UplinkAccountData accountData, UplinkListingData[] listings)
: this(isFlashlightOn, hasPen, ownerInfo, accountData)
{
Listings = listings;
}
}
[Serializable, NetSerializable]
public sealed class PDAUplinkBuyListingMessage : BoundUserInterfaceMessage
{
public string ItemId;
public PDAUplinkBuyListingMessage(string itemId)
{
ItemId = itemId;
}
}
[Serializable, NetSerializable]
public sealed class PDAUplinkBuySuccessMessage : ComponentMessage
{
}
[Serializable, NetSerializable]
public sealed class PDAUplinkInsufficientFundsMessage : ComponentMessage
{
}
[Serializable, NetSerializable]
public sealed class PDARequestUpdateInterfaceMessage : BoundUserInterfaceMessage
{
public PDARequestUpdateInterfaceMessage()
{
}
}
[Serializable, NetSerializable]
public struct PDAIdInfoText
{
public string? ActualOwnerName;
public string? IdOwner;
public string? JobTitle;
}
[Serializable, NetSerializable]
public enum PDAVisuals
{
FlashlightLit,
IDCardInserted
}
[Serializable, NetSerializable]
public enum PDAUiKey
{
Key
}
public class UplinkAccount
{
public event Action<UplinkAccount>? BalanceChanged;
public EntityUid AccountHolder;
private int _balance;
[ViewVariables]
public int Balance => _balance;
public UplinkAccount(EntityUid uid, int startingBalance)
{
AccountHolder = uid;
_balance = startingBalance;
}
public bool ModifyAccountBalance(int newBalance)
{
if (newBalance < 0)
{
return false;
}
_balance = newBalance;
BalanceChanged?.Invoke(this);
return true;
}
}
[Serializable, NetSerializable]
public class UplinkAccountData
{
public EntityUid DataAccountHolder;
public int DataBalance;
public UplinkAccountData(EntityUid dataAccountHolder, int dataBalance)
{
DataAccountHolder = dataAccountHolder;
DataBalance = dataBalance;
}
}
[Serializable, NetSerializable]
public class UplinkListingData : ComponentState, IEquatable<UplinkListingData>
{
public string ItemId;
public int Price;
public UplinkCategory Category;
public string Description;
public string ListingName;
public UplinkListingData(string listingName,string itemId,
int price, UplinkCategory category,
string description)
{
ListingName = listingName;
Price = price;
Category = category;
Description = description;
ItemId = itemId;
}
public bool Equals(UplinkListingData? other)
{
if (other == null)
{
return false;
}
return ItemId == other.ItemId;
}
}
}