Rollerbeds (#5681)
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@@ -299,6 +299,7 @@ namespace Content.Client.Entry
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"IncreaseDamageOnWield",
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"TabletopGame",
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"LitOnPowered",
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"Foldable",
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"TriggerOnSignalReceived",
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"ToggleDoorOnTrigger",
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"DeviceNetworkComponent",
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@@ -23,6 +23,10 @@ namespace Content.Client.Morgue.Visualizers
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{
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sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
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}
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else
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{
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sprite.LayerSetVisible(BodyBagVisualLayers.Label, false);
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}
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}
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}
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@@ -10,6 +10,9 @@ namespace Content.Client.Storage.Visualizers
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[UsedImplicitly]
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public sealed class StorageVisualizer : AppearanceVisualizer
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{
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/// <summary>
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/// Sets the base sprite to this layer. Exists to make the inheritance tree less boilerplate-y.
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/// </summary>
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[DataField("state")]
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private string? _stateBase;
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[DataField("state_open")]
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@@ -41,9 +44,24 @@ namespace Content.Client.Storage.Visualizers
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}
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component.TryGetData(StorageVisuals.Open, out bool open);
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var state = open ? _stateOpen ?? $"{_stateBase}_open" : _stateClosed ?? $"{_stateBase}_door";
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sprite.LayerSetState(StorageVisualLayers.Door, state);
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if (sprite.LayerMapTryGet(StorageVisualLayers.Door, out _))
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{
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sprite.LayerSetVisible(StorageVisualLayers.Door, true);
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if (open && _stateOpen != null)
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{
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sprite.LayerSetState(StorageVisualLayers.Door, _stateOpen);
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}
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else if (!open && _stateClosed != null)
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{
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sprite.LayerSetState(StorageVisualLayers.Door, _stateClosed);
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}
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else
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{
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sprite.LayerSetVisible(StorageVisualLayers.Door, false);
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}
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}
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if (component.TryGetData(StorageVisuals.CanLock, out bool canLock) && canLock)
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{
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36
Content.Client/Visualizer/FoldableVisualizer.cs
Normal file
36
Content.Client/Visualizer/FoldableVisualizer.cs
Normal file
@@ -0,0 +1,36 @@
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Visualizer;
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public sealed class FoldableVisualizer : AppearanceVisualizer
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{
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[DataField("key")]
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private string _key = default!;
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public override void OnChangeData(AppearanceComponent appearance)
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{
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base.OnChangeData(appearance);
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var entManager = IoCManager.Resolve<IEntityManager>();
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if (!entManager.TryGetComponent(appearance.Owner, out SpriteComponent? sprite)) return;
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if (appearance.TryGetData("FoldedState", out bool folded) && folded)
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{
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sprite.LayerSetState(FoldableVisualLayers.Base, $"{_key}_folded");
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}
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else
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{
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sprite.LayerSetState(FoldableVisualLayers.Base, $"{_key}");
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}
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}
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public enum FoldableVisualLayers : byte
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{
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Base,
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}
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}
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29
Content.Client/Visualizer/RollerbedVisualizer.cs
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29
Content.Client/Visualizer/RollerbedVisualizer.cs
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@@ -0,0 +1,29 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Visualizer
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{
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[UsedImplicitly]
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public sealed class RollerbedVisualizer : AppearanceVisualizer
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{
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[DataField("key")]
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private string _key = default!;
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public override void OnChangeData(AppearanceComponent appearance)
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{
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base.OnChangeData(appearance);
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var entManager = IoCManager.Resolve<IEntityManager>();
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if (!entManager.TryGetComponent(appearance.Owner, out SpriteComponent? sprite)) return;
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if (appearance.TryGetData("StrapState", out bool strapped) && strapped)
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{
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sprite.LayerSetState(0, $"{_key}_buckled");
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}
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}
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}
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}
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