Rollerbeds (#5681)

This commit is contained in:
metalgearsloth
2021-12-29 15:57:20 +11:00
committed by GitHub
parent 0bab6ecb71
commit e5e144d99c
40 changed files with 627 additions and 53 deletions

View File

@@ -299,6 +299,7 @@ namespace Content.Client.Entry
"IncreaseDamageOnWield",
"TabletopGame",
"LitOnPowered",
"Foldable",
"TriggerOnSignalReceived",
"ToggleDoorOnTrigger",
"DeviceNetworkComponent",

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@@ -23,6 +23,10 @@ namespace Content.Client.Morgue.Visualizers
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
}
else
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, false);
}
}
}

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@@ -10,6 +10,9 @@ namespace Content.Client.Storage.Visualizers
[UsedImplicitly]
public sealed class StorageVisualizer : AppearanceVisualizer
{
/// <summary>
/// Sets the base sprite to this layer. Exists to make the inheritance tree less boilerplate-y.
/// </summary>
[DataField("state")]
private string? _stateBase;
[DataField("state_open")]
@@ -41,9 +44,24 @@ namespace Content.Client.Storage.Visualizers
}
component.TryGetData(StorageVisuals.Open, out bool open);
var state = open ? _stateOpen ?? $"{_stateBase}_open" : _stateClosed ?? $"{_stateBase}_door";
sprite.LayerSetState(StorageVisualLayers.Door, state);
if (sprite.LayerMapTryGet(StorageVisualLayers.Door, out _))
{
sprite.LayerSetVisible(StorageVisualLayers.Door, true);
if (open && _stateOpen != null)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateOpen);
}
else if (!open && _stateClosed != null)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateClosed);
}
else
{
sprite.LayerSetVisible(StorageVisualLayers.Door, false);
}
}
if (component.TryGetData(StorageVisuals.CanLock, out bool canLock) && canLock)
{

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@@ -0,0 +1,36 @@
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Visualizer;
public sealed class FoldableVisualizer : AppearanceVisualizer
{
[DataField("key")]
private string _key = default!;
public override void OnChangeData(AppearanceComponent appearance)
{
base.OnChangeData(appearance);
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(appearance.Owner, out SpriteComponent? sprite)) return;
if (appearance.TryGetData("FoldedState", out bool folded) && folded)
{
sprite.LayerSetState(FoldableVisualLayers.Base, $"{_key}_folded");
}
else
{
sprite.LayerSetState(FoldableVisualLayers.Base, $"{_key}");
}
}
public enum FoldableVisualLayers : byte
{
Base,
}
}

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@@ -0,0 +1,29 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Visualizer
{
[UsedImplicitly]
public sealed class RollerbedVisualizer : AppearanceVisualizer
{
[DataField("key")]
private string _key = default!;
public override void OnChangeData(AppearanceComponent appearance)
{
base.OnChangeData(appearance);
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(appearance.Owner, out SpriteComponent? sprite)) return;
if (appearance.TryGetData("StrapState", out bool strapped) && strapped)
{
sprite.LayerSetState(0, $"{_key}_buckled");
}
}
}
}