Rollerbeds (#5681)

This commit is contained in:
metalgearsloth
2021-12-29 15:57:20 +11:00
committed by GitHub
parent 0bab6ecb71
commit e5e144d99c
40 changed files with 627 additions and 53 deletions

View File

@@ -133,7 +133,7 @@ namespace Content.Server.Buckle.Components
break;
}
ownTransform.LocalPosition = Vector2.Zero + BuckleOffset;
ownTransform.LocalPosition = Vector2.Zero + strap.BuckleOffset;
}
public bool CanBuckle(EntityUid user, EntityUid to, [NotNullWhen(true)] out StrapComponent? strap)
@@ -317,10 +317,17 @@ namespace Content.Server.Buckle.Components
BuckledTo = null;
if (_entMan.GetComponent<TransformComponent>(Owner).Parent == _entMan.GetComponent<TransformComponent>(oldBuckledTo.Owner))
var entManager = IoCManager.Resolve<IEntityManager>();
var xform = entManager.GetComponent<TransformComponent>(Owner);
var oldBuckledXform = entManager.GetComponent<TransformComponent>(oldBuckledTo.Owner);
if (xform.ParentUid == oldBuckledXform.Owner)
{
_entMan.GetComponent<TransformComponent>(Owner).AttachParentToContainerOrGrid();
_entMan.GetComponent<TransformComponent>(Owner).WorldRotation = _entMan.GetComponent<TransformComponent>(oldBuckledTo.Owner).WorldRotation;
xform.AttachParentToContainerOrGrid();
xform.WorldRotation = oldBuckledXform.WorldRotation;
if (oldBuckledTo.UnbuckleOffset != Vector2.Zero)
xform.Coordinates = oldBuckledXform.Coordinates.Offset(oldBuckledTo.UnbuckleOffset);
}
Appearance?.SetData(BuckleVisuals.Buckled, false);

View File

@@ -1,7 +1,9 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Alert;
using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
@@ -9,6 +11,8 @@ using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -21,8 +25,6 @@ namespace Content.Server.Buckle.Components
{
[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
[Dependency] private readonly IEntityManager _entMan = default!;
private readonly HashSet<EntityUid> _buckledEntities = new();
/// <summary>
@@ -37,6 +39,50 @@ namespace Content.Server.Buckle.Components
[ViewVariables] [DataField("size")] private int _size = 100;
private int _occupiedSize;
/// <summary>
/// The buckled entity will be offset by this amount from the center of the strap object.
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
/// </summary>
[DataField("buckleOffset", required: false)]
private Vector2 _buckleOffset = Vector2.Zero;
private bool _enabled = true;
/// <summary>
/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
/// </summary>
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
if (_enabled == value) return;
RemoveAll();
}
}
/// <summary>
/// The distance above which a buckled entity will be automatically unbuckled.
/// Don't change it unless you really have to
/// </summary>
[DataField("maxBuckleDistance", required: false)]
public float MaxBuckleDistance = 1f;
/// <summary>
/// You can specify the offset the entity will have after unbuckling.
/// </summary>
[DataField("unbuckleOffset", required: false)]
public Vector2 UnbuckleOffset = Vector2.Zero;
/// <summary>
/// Gets and clamps the buckle offset to MaxBuckleDistance
/// </summary>
public Vector2 BuckleOffset => Vector2.Clamp(
_buckleOffset,
Vector2.One * -MaxBuckleDistance,
Vector2.One * MaxBuckleDistance);
/// <summary>
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
/// </summary>
@@ -96,6 +142,8 @@ namespace Content.Server.Buckle.Components
/// <returns>True if added, false otherwise</returns>
public bool TryAdd(BuckleComponent buckle, bool force = false)
{
if (!Enabled) return false;
if (!force && !HasSpace(buckle))
{
return false;
@@ -110,6 +158,12 @@ namespace Content.Server.Buckle.Components
buckle.Appearance?.SetData(StrapVisuals.RotationAngle, _rotation);
// Update the visuals of the strap object
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
{
appearance.SetData("StrapState", true);
}
#pragma warning disable 618
SendMessage(new StrapMessage(buckle.Owner, Owner));
#pragma warning restore 618
@@ -126,6 +180,11 @@ namespace Content.Server.Buckle.Components
{
if (_buckledEntities.Remove(buckle.Owner))
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
{
appearance.SetData("StrapState", false);
}
_occupiedSize -= buckle.Size;
#pragma warning disable 618
SendMessage(new UnStrapMessage(buckle.Owner, Owner));
@@ -147,9 +206,11 @@ namespace Content.Server.Buckle.Components
private void RemoveAll()
{
var entManager = IoCManager.Resolve<IEntityManager>();
foreach (var entity in _buckledEntities.ToArray())
{
if (_entMan.TryGetComponent<BuckleComponent?>(entity, out var buckle))
if (entManager.TryGetComponent<BuckleComponent>(entity, out var buckle))
{
buckle.TryUnbuckle(entity, true);
}
@@ -166,7 +227,9 @@ namespace Content.Server.Buckle.Components
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!_entMan.TryGetComponent<BuckleComponent?>(eventArgs.User, out var buckle))
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent<BuckleComponent>(eventArgs.User, out var buckle))
{
return false;
}
@@ -176,7 +239,9 @@ namespace Content.Server.Buckle.Components
public override bool DragDropOn(DragDropEvent eventArgs)
{
if (!_entMan.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
var entManager = IoCManager.Resolve<IEntityManager>();
if (!entManager.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
return buckleComponent.TryBuckle(eventArgs.User, Owner);
}
}

View File

@@ -42,10 +42,12 @@ namespace Content.Server.Buckle.Systems
if (!args.CanAccess || !args.CanInteract || !component.Buckled)
return;
Verb verb = new();
verb.Act = () => component.TryUnbuckle(args.User);
verb.Text = Loc.GetString("verb-categories-unbuckle");
verb.IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png";
Verb verb = new()
{
Act = () => component.TryUnbuckle(args.User),
Text = Loc.GetString("verb-categories-unbuckle"),
IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"
};
if (args.Target == args.User && args.Using == null)
{
@@ -81,7 +83,7 @@ namespace Content.Server.Buckle.Systems
var strapPosition = EntityManager.GetComponent<TransformComponent>(strap.Owner).Coordinates.Offset(buckle.BuckleOffset);
if (ev.NewPosition.InRange(EntityManager, strapPosition, 0.2f))
if (ev.NewPosition.InRange(EntityManager, strapPosition, strap.MaxBuckleDistance))
{
return;
}

View File

@@ -27,7 +27,7 @@ namespace Content.Server.Buckle.Systems
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetInteractionVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
return;
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
@@ -41,9 +41,12 @@ namespace Content.Server.Buckle.Systems
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
continue;
Verb verb = new();
verb.Act = () => buckledComp.TryUnbuckle(args.User);
verb.Category = VerbCategory.Unbuckle;
Verb verb = new()
{
Act = () => buckledComp.TryUnbuckle(args.User),
Category = VerbCategory.Unbuckle
};
if (entity == args.User)
verb.Text = Loc.GetString("verb-self-target-pronoun");
else
@@ -64,10 +67,12 @@ namespace Content.Server.Buckle.Systems
component.HasSpace(buckle) &&
_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
{
Verb verb = new();
verb.Act = () => buckle.TryBuckle(args.User, args.Target);
verb.Category = VerbCategory.Buckle;
verb.Text = Loc.GetString("verb-self-target-pronoun");
Verb verb = new()
{
Act = () => buckle.TryBuckle(args.User, args.Target),
Category = VerbCategory.Buckle,
Text = Loc.GetString("verb-self-target-pronoun")
};
args.Verbs.Add(verb);
}
@@ -82,14 +87,15 @@ namespace Content.Server.Buckle.Systems
if (!_interactionSystem.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
return;
Verb verb = new();
verb.Act = () => usingBuckle.TryBuckle(args.User, args.Target);
verb.Category = VerbCategory.Buckle;
verb.Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName;
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
// just a held object, the user is probably just trying to sit down.
verb.Priority = EntityManager.HasComponent<ActorComponent>(@using) ? 1 : -1;
Verb verb = new()
{
Act = () => usingBuckle.TryBuckle(args.User, args.Target),
Category = VerbCategory.Buckle,
Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName,
// just a held object, the user is probably just trying to sit down.
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
Priority = EntityManager.HasComponent<ActorComponent>(@using) ? 1 : -1
};
args.Verbs.Add(verb);
}

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@@ -0,0 +1,25 @@
#nullable enable
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Foldable
{
/// <summary>
/// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs
/// </summary>
[RegisterComponent]
public class FoldableComponent : Component
{
public override string Name => "Foldable";
[DataField("folded")]
[ViewVariables]
public bool IsFolded = false;
public bool CanBeFolded = true;
}
}

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@@ -0,0 +1,131 @@
using System.Linq;
using Content.Server.Buckle.Components;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Foldable
{
[UsedImplicitly]
public sealed class FoldableSystem : EntitySystem
{
[Dependency] private SharedContainerSystem _container = default!;
private const string FoldKey = "FoldedState";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
SubscribeLocalEvent<FoldableComponent, StorageOpenAttemptEvent>(OnFoldableOpenAttempt);
SubscribeLocalEvent<FoldableComponent, AttemptItemPickupEvent>(OnPickedUpAttempt);
SubscribeLocalEvent<FoldableComponent, GetAlternativeVerbsEvent>(AddFoldVerb);
}
private void OnFoldableOpenAttempt(EntityUid uid, FoldableComponent component, StorageOpenAttemptEvent args)
{
if (component.IsFolded)
args.Cancel();
}
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
{
SetFolded(component, component.IsFolded);
}
private bool TryToggleFold(FoldableComponent comp)
{
return TrySetFolded(comp, !comp.IsFolded);
}
/// <summary>
/// Try to fold/unfold
/// </summary>
/// <param name="comp"></param>
/// <param name="state">Folded state we want</param>
/// <returns>True if successful</returns>
private bool TrySetFolded(FoldableComponent comp, bool state)
{
if (state == comp.IsFolded)
return false;
if (_container.IsEntityInContainer(comp.Owner))
return false;
// First we check if the foldable object has a strap component
if (EntityManager.TryGetComponent(comp.Owner, out StrapComponent? strap))
{
// If an entity is buckled to the object we can't pick it up or fold it
if (strap.BuckledEntities.Any())
return false;
}
SetFolded(comp, state);
return true;
}
/// <summary>
/// Set the folded state of the given <see cref="FoldableComponent"/>
/// </summary>
/// <param name="component"></param>
/// <param name="folded">If true, the component will become folded, else unfolded</param>
private void SetFolded(FoldableComponent component, bool folded)
{
component.IsFolded = folded;
component.CanBeFolded = !_container.IsEntityInContainer(component.Owner);
// You can't buckle an entity to a folded object
if (EntityManager.TryGetComponent(component.Owner, out StrapComponent? strap))
strap.Enabled = !component.IsFolded;
// Update visuals only if the value has changed
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
appearance.SetData(FoldKey, folded);
}
#region Event handlers
/// <summary>
/// Prevents foldable objects to be picked up when unfolded
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <param name="args"></param>
private void OnPickedUpAttempt(EntityUid uid, FoldableComponent component, AttemptItemPickupEvent args)
{
if (!component.IsFolded)
args.Cancel();
}
#endregion
#region Verb
private void AddFoldVerb(EntityUid uid, FoldableComponent component, GetAlternativeVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract)
return;
Verb verb = new()
{
Act = () => TryToggleFold(component),
Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
IconTexture = "/Textures/Interface/VerbIcons/fold.svg.192dpi.png",
// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
Priority = component.IsFolded ? 0 : 2,
};
args.Verbs.Add(verb);
}
#endregion
}
}

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@@ -193,12 +193,18 @@ namespace Content.Server.Storage.Components
return false;
}
return true;
var @event = new StorageOpenAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, @event);
return !@event.Cancelled;
}
public virtual bool CanClose(EntityUid user, bool silent = false)
{
return true;
var @event = new StorageCloseAttemptEvent();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, @event);
return !@event.Cancelled;
}
public void ToggleOpen(EntityUid user)
@@ -479,4 +485,14 @@ namespace Content.Server.Storage.Components
}
}
}
public sealed class StorageOpenAttemptEvent : CancellableEntityEventArgs
{
}
public sealed class StorageCloseAttemptEvent : CancellableEntityEventArgs
{
}
}