Fixes & Tweaks (#356)
* Revert "captains sword reflect chance (#18133)"
This reverts commit e393eedd09.
* Mirror shield passive reflect
* Traitor stuff fixes and tweaks
* Connected dispenser click sound
* No medipen heavy attack
* Slice sound for blades
* Crossbow & material stacking fixes
* Hypospray fixes
* Chenge crossbow damage type
* Fix penetrating on land
* Antispam tweak
This commit is contained in:
@@ -216,9 +216,9 @@ namespace Content.Server.Chat.Managers
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_utkaSocketWrapper.SendMessageToAll(asayEventMessage);
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}
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public bool TrySendNewMessage(ICommonSession session, string newMessage)
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public bool TrySendNewMessage(ICommonSession session, string newMessage, bool checkLength = false)
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{
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if (!_antispam || newMessage.Length < _antispamMinLength)
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if (!_antispam || checkLength && newMessage.Length < _antispamMinLength)
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{
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_lastMessages.Remove(session.Data.UserId);
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return true;
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@@ -24,7 +24,7 @@ namespace Content.Server.Chat.Managers
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// WD-EDIT
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void SendHookAdminChat(string sender, string message);
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bool TrySendNewMessage(ICommonSession session, string newMessage);
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bool TrySendNewMessage(ICommonSession session, string newMessage, bool checkLength = false);
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// WD-EDIT
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void SendAdminAnnouncement(string message);
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@@ -249,7 +249,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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return;
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if (desiredType != InGameICChatType.Emote && player is not null &&
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!_chatManager.TrySendNewMessage(player, message)) // WD
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!_chatManager.TrySendNewMessage(player, message, true)) // WD
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return;
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// This message may have a radio prefix, and should then be whispered to the resolved radio channel
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@@ -236,6 +236,7 @@ namespace Content.Server.Chemistry.EntitySystems
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bufferSolution.Value.Comp.Solution.AddReagent(message.ReagentId, FixedPoint2.New((int)reagentDispenser.Comp.DispenseAmount));
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_chemMasterSystem.UpdateUiState((chemMasterUid.Value, chemMaster));
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ClickSound(reagentDispenser);
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return;
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} // WD EDIT END
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106
Content.Server/Objectives/Conditions/KillDepartmentCondition.cs
Normal file
106
Content.Server/Objectives/Conditions/KillDepartmentCondition.cs
Normal file
@@ -0,0 +1,106 @@
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using System.Linq;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Objectives.Interfaces;
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using Content.Server.Roles;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Objectives.Conditions;
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public abstract class KillDepartmentCondition : IObjectiveCondition
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{
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private IEntityManager EntityManager => IoCManager.Resolve<IEntityManager>();
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private IPrototypeManager PrototypeManager => IoCManager.Resolve<IPrototypeManager>();
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private MobStateSystem MobStateSystem => EntityManager.EntitySysManager.GetEntitySystem<MobStateSystem>();
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private MindSystem MindSystem => EntityManager.EntitySysManager.GetEntitySystem<MindSystem>();
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protected abstract string TitleHeader { get; }
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public abstract IObjectiveCondition GetAssigned(Mind.Mind mind);
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protected List<Mind.Mind?>? Targets;
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protected List<Mind.Mind?> GetTargets(Mind.Mind mind, string department)
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{
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var dep = PrototypeManager.Index<DepartmentPrototype>(department);
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var allMinds = EntityManager.EntityQuery<MindContainerComponent>(true).Where(mc =>
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{
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var entity = mc.Mind?.OwnedEntity;
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if (entity == default || mc.Mind == mind)
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return false;
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var isTargetJob = mc.Mind?.AllRoles.OfType<Job>().Any(job => dep.Roles.Contains(job.Prototype.ID));
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if (isTargetJob is false)
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return false;
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return EntityManager.TryGetComponent(entity, out MobStateComponent? mobState) &&
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MobStateSystem.IsAlive(entity.Value, mobState);
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}).Select(mc => mc.Mind).ToList();
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return allMinds;
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}
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public string Title
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{
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get
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{
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var title = TitleHeader;
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if (Targets == null)
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return title;
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foreach (var target in Targets)
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{
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if (target?.OwnedEntity is { Valid: true } owned)
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{
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title += $"\n - {EntityManager.GetComponent<MetaDataComponent>(owned).EntityName}, " +
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$"{target?.CurrentJob?.Name ?? "Unknown"}";
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}
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}
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return title;
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}
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}
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public string Description => Loc.GetString("objective-condition-department-description");
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public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ("Objects/Weapons/Guns/Pistols/viper.rsi"), "icon");
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public float Progress
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{
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get
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{
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if (Targets == null)
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return 1f;
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var deadTargetsCount = Targets.Count(target => target != null && MindSystem.IsCharacterDeadIc(target));
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return Math.Min(1f / Targets.Count * deadTargetsCount, 1f);
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}
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}
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public float Difficulty => 5f;
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public bool Equals(IObjectiveCondition? other)
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{
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return other is KillDepartmentCondition kdc && Equals(Targets, kdc.Targets);
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj))
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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return obj.GetType() == GetType() && Equals((KillDepartmentCondition) obj);
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}
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public override int GetHashCode()
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{
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return Targets?.GetHashCode() ?? 0;
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}
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}
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@@ -4,6 +4,7 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Prototypes;
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@@ -18,6 +19,7 @@ public sealed class CritSystem : EntitySystem
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public override void Initialize()
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{
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@@ -44,7 +46,7 @@ public sealed class CritSystem : EntitySystem
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if (!IsCriticalHit(component))
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return;
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if (!TryComp<MobStateComponent>(target, out _))
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if (!TryComp<MobStateComponent>(target, out var mobState) || _mobState.IsDead(target, mobState))
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continue;
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var damage = args.BaseDamage.Total * component.CritMultiplier;
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@@ -55,12 +57,14 @@ public sealed class CritSystem : EntitySystem
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var damageGroup = _prototypeManager.Index<DamageGroupPrototype>("Brute");
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_bloodstream.TryModifyBloodLevel(target, -ohio);
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_damageableSystem.TryChangeDamage(args.User, new DamageSpecifier(damageGroup, -ohio));
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_bloodstream.TryModifyBloodLevel(args.User, ohio);
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_damageableSystem.TryChangeDamage(args.User, new DamageSpecifier(damageGroup, -ohio * 2));
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damage = args.BaseDamage.Total * component.CritMultiplier + ohio;
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}
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args.BonusDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Slash"), damage);
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args.BonusDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Slash"),
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damage - args.BaseDamage.Total);
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_popup.PopupEntity($@"Crit! {damage}", args.User, PopupType.MediumCaution);
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}
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: BaseAnimalOrgan
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parent: BaseItem
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abstract: true
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@@ -367,6 +367,7 @@
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tags:
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- WhitelistChameleon
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- HighRiskItem
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- Hardsuit
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitRd
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- type: StaticPrice
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@@ -135,7 +135,7 @@
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path: /Audio/Weapons/guitarsmash.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 2
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max: 4
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- !type:DoActsBehavior
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@@ -109,6 +109,7 @@
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damage:
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types:
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Blunt: 0
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ignoreResistances: true
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- type: Sprite
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state: rods
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- type: Stack
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@@ -163,7 +163,7 @@
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sound: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 5
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max: 5
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- type: StaticPrice
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@@ -14,6 +14,8 @@
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damage:
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types:
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Slash: 12
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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size: Normal
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- type: Clothing
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@@ -38,6 +40,8 @@
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damage:
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types:
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Slash: 16
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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size: Normal
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- type: Clothing
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@@ -12,6 +12,8 @@
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damage:
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types:
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Slash: 10.5
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Item
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size: 20
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- type: Clothing
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@@ -23,6 +25,3 @@
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critChance: 20
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critMultiplier: 2.2
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isBloodDagger: true
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- type: Reflect
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reflectProb: 0.15
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enabled: true
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@@ -16,10 +16,6 @@
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Slash: 17 #cmon, it has to be at least BETTER than the rest.
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: Reflect
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enabled: true
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reflectProb: .5
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spread: 90
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- type: Item
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size: Normal
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sprite: Objects/Weapons/Melee/captain_sabre.rsi
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@@ -414,7 +414,7 @@
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 1
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max: 1
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- !type:DoActsBehavior
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@@ -449,7 +449,7 @@
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 1
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max: 1
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MaterialCloth1:
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@@ -190,7 +190,7 @@
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 1
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max: 5
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MaterialCloth1:
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@@ -108,7 +108,7 @@
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 1
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max: 5
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@@ -29,7 +29,7 @@
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 2
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max: 3
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- !type:DoActsBehavior
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@@ -194,7 +194,7 @@
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path: /Audio/Effects/woodhit.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank:
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MaterialWoodPlank1:
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min: 1
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max: 1
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- type: Tag
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@@ -38,7 +38,7 @@
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialBananium:
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MaterialBananium1:
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min: 0
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max: 1
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- !type:DoActsBehavior
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@@ -21,5 +21,5 @@
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minMultiplier: 0.01
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maxMultiplier: 0.99
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minItems: 3
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maxItems: 8
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maxItems: 10
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salesCategory: UplinkSales
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@@ -11,6 +11,7 @@
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quickEquip: false
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slots:
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- Back
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- SuitStorage
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- type: Item
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size: Huge
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sprite: White/Objects/Weapons/crossbow.rsi
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@@ -46,12 +47,12 @@
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offset: 0.2,0.2
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damage:
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types:
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Blunt: 15
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Piercing: 15
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- type: Powered
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charge: 180
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damage:
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types:
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Blunt: 10
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Piercing: 10
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Heat: 10
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- type: Construction
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deconstructionTarget: null
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@@ -74,6 +75,7 @@
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quickEquip: false
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slots:
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- Back
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- SuitStorage
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- type: Construction
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deconstructionTarget: null
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graph: WeaponPoweredCrossbowGraph
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@@ -22,6 +22,7 @@
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quickEquip: false
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slots:
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- Back
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- SuitStorage
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- type: Gun
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cameraRecoilScalar: 0
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fireRate: 2
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@@ -83,6 +84,7 @@
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quickEquip: false
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slots:
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- Back
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- SuitStorage
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- type: Construction
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deconstructionTarget: null
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graph: WeaponFlamethrowerGraph
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Reference in New Issue
Block a user