Laser raptor fixes (#18813)
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@@ -27,6 +27,12 @@
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- MobMask
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- MobMask
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layer:
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layer:
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- MobLayer
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- MobLayer
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- type: DamageStateVisuals
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states:
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Alive:
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Base: laser_raptor
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Dead:
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Base: laser_raptor_dead
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- type: MobThresholds
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- type: MobThresholds
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thresholds:
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thresholds:
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0: Alive
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0: Alive
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@@ -38,7 +44,7 @@
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tags:
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tags:
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- FootstepSound
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- FootstepSound
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- type: HitscanBatteryAmmoProvider
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- type: HitscanBatteryAmmoProvider
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proto: RedMediumLaser
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proto: RedMediumLaserWeak
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fireCost: 50
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fireCost: 50
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- type: BatterySelfRecharger
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRecharge: true
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@@ -55,6 +61,8 @@
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soundGunshot: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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soundGunshot: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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- type: CombatMode
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- type: CombatMode
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- type: InteractionPopup
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- type: InteractionPopup
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successChance: 0.5
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successChance: 0.3
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interactSuccessString: petting-success-slimes
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interactSuccessString: petting-success-reptile
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interactFailureString: petting-failure-generic
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interactFailureString: petting-failure-generic
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interactSuccessSound:
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path: /Audio/Animals/lizard_happy.ogg
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@@ -61,6 +61,21 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: impact_laser
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state: impact_laser
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- type: hitscan
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id: RedMediumLaserWeak
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damage:
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types:
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Heat: 7
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muzzleFlash:
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: muzzle_laser
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travelFlash:
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: beam
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impactFlash:
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: impact_laser
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- type: hitscan
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- type: hitscan
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id: XrayLaser
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id: XrayLaser
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damage:
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damage:
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