Un-revert IPlayerManager refactor (#21244)
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@@ -1,5 +1,4 @@
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using Content.Shared.Drunk;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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@@ -19,18 +18,18 @@ public sealed class DrunkSystem : SharedDrunkSystem
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SubscribeLocalEvent<DrunkComponent, ComponentInit>(OnDrunkInit);
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SubscribeLocalEvent<DrunkComponent, ComponentShutdown>(OnDrunkShutdown);
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SubscribeLocalEvent<DrunkComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<DrunkComponent, PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<DrunkComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<DrunkComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, DrunkComponent component, PlayerAttachedEvent args)
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private void OnPlayerAttached(EntityUid uid, DrunkComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, DrunkComponent component, PlayerDetachedEvent args)
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private void OnPlayerDetached(EntityUid uid, DrunkComponent component, LocalPlayerDetachedEvent args)
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{
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_overlay.CurrentBoozePower = 0;
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_overlayMan.RemoveOverlay(_overlay);
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