Un-revert IPlayerManager refactor (#21244)

This commit is contained in:
Leon Friedrich
2023-10-28 09:59:53 +11:00
committed by GitHub
parent c55e1dcafd
commit e685cb626b
245 changed files with 781 additions and 943 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.Drunk;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
@@ -19,18 +18,18 @@ public sealed class DrunkSystem : SharedDrunkSystem
SubscribeLocalEvent<DrunkComponent, ComponentInit>(OnDrunkInit);
SubscribeLocalEvent<DrunkComponent, ComponentShutdown>(OnDrunkShutdown);
SubscribeLocalEvent<DrunkComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DrunkComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<DrunkComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DrunkComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, DrunkComponent component, PlayerAttachedEvent args)
private void OnPlayerAttached(EntityUid uid, DrunkComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, DrunkComponent component, PlayerDetachedEvent args)
private void OnPlayerDetached(EntityUid uid, DrunkComponent component, LocalPlayerDetachedEvent args)
{
_overlay.CurrentBoozePower = 0;
_overlayMan.RemoveOverlay(_overlay);