Un-revert IPlayerManager refactor (#21244)

This commit is contained in:
Leon Friedrich
2023-10-28 09:59:53 +11:00
committed by GitHub
parent c55e1dcafd
commit e685cb626b
245 changed files with 781 additions and 943 deletions

View File

@@ -1,17 +1,7 @@
using Content.Shared.Eye.Blinding;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.Eye.Blinding.Components;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
namespace Content.Client.Eye.Blinding;
@@ -31,20 +21,20 @@ public sealed class BlindingSystem : EntitySystem
SubscribeLocalEvent<BlindableComponent, ComponentInit>(OnBlindInit);
SubscribeLocalEvent<BlindableComponent, ComponentShutdown>(OnBlindShutdown);
SubscribeLocalEvent<BlindableComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<BlindableComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<BlindableComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<BlindableComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, PlayerAttachedEvent args)
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, PlayerDetachedEvent args)
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, LocalPlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
_lightManager.Enabled = true;