Un-revert IPlayerManager refactor (#21244)

This commit is contained in:
Leon Friedrich
2023-10-28 09:59:53 +11:00
committed by GitHub
parent c55e1dcafd
commit e685cb626b
245 changed files with 781 additions and 943 deletions

View File

@@ -1,7 +1,6 @@
using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Robust.Client.GameObjects;
using Robust.Client.Player;
namespace Content.Client.Overlays;
@@ -24,8 +23,8 @@ public abstract class EquipmentHudSystem<T> : EntitySystem where T : IComponent
SubscribeLocalEvent<T, ComponentStartup>(OnStartup);
SubscribeLocalEvent<T, ComponentRemove>(OnRemove);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<T, GotEquippedEvent>(OnCompEquip);
SubscribeLocalEvent<T, GotUnequippedEvent>(OnCompUnequip);
@@ -65,12 +64,12 @@ public abstract class EquipmentHudSystem<T> : EntitySystem where T : IComponent
RefreshOverlay(uid);
}
private void OnPlayerAttached(PlayerAttachedEvent args)
private void OnPlayerAttached(LocalPlayerAttachedEvent args)
{
RefreshOverlay(args.Entity);
}
private void OnPlayerDetached(PlayerDetachedEvent args)
private void OnPlayerDetached(LocalPlayerDetachedEvent args)
{
if (_player.LocalPlayer?.ControlledEntity == null)
Deactivate();