Un-revert IPlayerManager refactor (#21244)
This commit is contained in:
@@ -3,13 +3,11 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Players;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.UnitTesting;
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@@ -30,8 +28,8 @@ public sealed partial class TestPair
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public RobustIntegrationTest.ServerIntegrationInstance Server { get; private set; } = default!;
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public RobustIntegrationTest.ClientIntegrationInstance Client { get; private set; } = default!;
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public IPlayerSession? Player => (IPlayerSession?) Server.PlayerMan.Sessions.FirstOrDefault();
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public PlayerData? PlayerData => Player?.Data.ContentData();
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public ICommonSession? Player => Server.PlayerMan.Sessions.FirstOrDefault();
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public ContentPlayerData? PlayerData => Player?.Data.ContentData();
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public PoolTestLogHandler ServerLogHandler { get; private set; } = default!;
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public PoolTestLogHandler ClientLogHandler { get; private set; } = default!;
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@@ -3,8 +3,6 @@ using Content.Shared.Actions;
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using Content.Shared.CombatMode;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Players;
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using PlayerManager = Robust.Client.Player.PlayerManager;
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namespace Content.IntegrationTests.Tests.Actions;
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@@ -26,7 +24,7 @@ public sealed class ActionsAddedTest
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var sEntMan = server.ResolveDependency<IEntityManager>();
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var cEntMan = client.ResolveDependency<IEntityManager>();
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var clientSession = client.ResolveDependency<Robust.Client.Player.IPlayerManager>().LocalPlayer?.Session;
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var serverSession = server.ResolveDependency<IPlayerManager>().ServerSessions.Single();
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var serverSession = server.ResolveDependency<IPlayerManager>().Sessions.Single();
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var sActionSystem = server.System<SharedActionsSystem>();
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var cActionSystem = client.System<SharedActionsSystem>();
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@@ -7,8 +7,6 @@ using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests.Administration.Logs;
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@@ -177,7 +175,7 @@ public sealed class AddTests
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await server.WaitPost(() =>
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{
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var player = sPlayers.ServerSessions.First();
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var player = sPlayers.Sessions.First();
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playerGuid = player.UserId;
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Assert.DoesNotThrow(() =>
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@@ -280,7 +278,7 @@ public sealed class AddTests
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await server.WaitPost(() =>
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{
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var player = sPlayers.ServerSessions.Single();
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var player = sPlayers.Sessions.Single();
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sAdminLogSystem.Add(LogType.Unknown, $"{player} {player} test log: {guid}");
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});
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@@ -318,7 +316,7 @@ public sealed class AddTests
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await server.WaitPost(() =>
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{
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var player = sPlayers.ServerSessions.Single();
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var player = sPlayers.Sessions.Single();
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sAdminLogSystem.Add(LogType.Unknown, $"{player:first} {player:second} test log: {guid}");
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});
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@@ -5,6 +5,7 @@ using Content.Server.GameTicking;
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using Content.Shared.Database;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.IntegrationTests.Tests.Administration.Logs;
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@@ -27,11 +28,11 @@ public sealed class QueryTests
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var date = DateTime.UtcNow;
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var guid = Guid.NewGuid();
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IPlayerSession player = default;
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ICommonSession player = default;
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await server.WaitPost(() =>
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{
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player = sPlayers.ServerSessions.First();
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player = sPlayers.Sessions.First();
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sAdminLogSystem.Add(LogType.Unknown, $"{player.AttachedEntity:Entity} test log: {guid}");
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});
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@@ -25,7 +25,7 @@ public sealed class EuiManagerTest
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await server.WaitAssertion(() =>
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{
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var clientSession = sPlayerManager.ServerSessions.Single();
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var clientSession = sPlayerManager.Sessions.Single();
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var ui = new AdminAnnounceEui();
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eui.OpenEui(ui, clientSession);
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});
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@@ -14,6 +14,7 @@ using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Server.GameObjects;
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@@ -21,7 +22,7 @@ using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.UnitTesting;
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@@ -67,7 +68,7 @@ public abstract partial class InteractionTest
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protected NetEntity Player;
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protected ICommonSession ClientSession = default!;
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protected IPlayerSession ServerSession = default!;
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protected ICommonSession ServerSession = default!;
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public EntityUid? ClientTarget;
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@@ -5,6 +5,7 @@ using Content.Server.Ghost.Roles.Components;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -43,7 +44,7 @@ public sealed class GhostRoleTests
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var sPlayerMan = server.ResolveDependency<Robust.Server.Player.IPlayerManager>();
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var conHost = client.ResolveDependency<IConsoleHost>();
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var mindSystem = entMan.System<SharedMindSystem>();
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var session = sPlayerMan.ServerSessions.Single();
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var session = sPlayerMan.Sessions.Single();
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var originalMindId = session.ContentData()!.Mind!.Value;
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// Spawn player entity & attach
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -35,7 +36,7 @@ public sealed partial class MindTests
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MindComponent mind = default!;
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await server.WaitAssertion(() =>
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{
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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playerEnt = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
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visitEnt = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
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@@ -81,7 +82,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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@@ -128,7 +129,7 @@ public sealed partial class MindTests
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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Assert.That(!entMan.HasComponent<GhostComponent>(player.AttachedEntity), "Player was initially a ghost?");
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@@ -162,7 +163,7 @@ public sealed partial class MindTests
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var mind = GetMind(pair);
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(player.AttachedEntity, Is.Not.Null);
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Assert.That(entMan.EntityExists(player.AttachedEntity));
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@@ -218,7 +219,7 @@ public sealed partial class MindTests
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var serverConsole = server.ResolveDependency<IServerConsoleHost>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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var ghost = await BecomeGhost(pair);
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@@ -263,7 +264,7 @@ public sealed partial class MindTests
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var serverConsole = server.ResolveDependency<IServerConsoleHost>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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EntityUid ghost = default!;
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@@ -1,14 +1,17 @@
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using System.Linq;
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using Content.IntegrationTests.Pair;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Players;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.IntegrationTests.Tests.Minds;
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@@ -36,7 +39,7 @@ public sealed partial class MindTests
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var mindSys = entMan.System<SharedMindSystem>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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EntityUid entity = default;
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EntityUid mindId = default!;
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@@ -71,7 +74,7 @@ public sealed partial class MindTests
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EntityUid mindId = default!;
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MindComponent mind = default!;
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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await pair.Server.WaitAssertion(() =>
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{
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var oldUid = player.AttachedEntity;
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@@ -116,20 +119,25 @@ public sealed partial class MindTests
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/// </summary>
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private static (EntityUid Id, MindComponent Comp) GetMind(Pair.TestPair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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var player = playerMan.ServerSessions.SingleOrDefault();
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var playerMan = pair.Server.PlayerMan;
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var entMan = pair.Server.EntMan;
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var player = playerMan.Sessions.SingleOrDefault();
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Assert.That(player, Is.Not.Null);
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var mindId = player.ContentData()!.Mind!.Value;
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Assert.That(mindId, Is.Not.EqualTo(default(EntityUid)));
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var mind = entMan.GetComponent<MindComponent>(mindId);
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ActorComponent actor = default!;
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Assert.Multiple(() =>
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{
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Assert.That(player, Is.EqualTo(mind.Session), "Player session does not match mind session");
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Assert.That(entMan.System<MindSystem>().GetMind(player.UserId), Is.EqualTo(mindId));
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Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
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Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
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Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
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Assert.That(entMan.TryGetComponent(mind.CurrentEntity, out actor));
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});
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Assert.That(actor.PlayerSession, Is.EqualTo(mind.Session));
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return (mindId, mind);
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}
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@@ -139,7 +147,7 @@ public sealed partial class MindTests
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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var mindId = player.ContentData()!.Mind!.Value;
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var mind = entMan.GetComponent<MindComponent>(mindId);
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@@ -161,21 +169,21 @@ public sealed partial class MindTests
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{
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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Assert.That(!playerMan.ServerSessions.Any());
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Assert.That(!playerMan.Sessions.Any());
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await Task.WhenAll(pair.Client.WaitIdleAsync(), pair.Client.WaitIdleAsync());
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pair.Client.SetConnectTarget(pair.Server);
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await pair.Client.WaitPost(() => netManager.ClientConnect(null!, 0, username));
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await pair.RunTicksSync(5);
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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Assert.That(player.Status, Is.EqualTo(SessionStatus.InGame));
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}
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private static async Task<IPlayerSession> DisconnectReconnect(Pair.TestPair pair)
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private static async Task<ICommonSession> DisconnectReconnect(Pair.TestPair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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var name = player.Name;
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var id = player.UserId;
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@@ -183,7 +191,7 @@ public sealed partial class MindTests
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await Connect(pair, name);
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// Session has changed
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var newSession = playerMan.ServerSessions.Single();
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var newSession = playerMan.Sessions.Single();
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Assert.Multiple(() =>
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{
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Assert.That(newSession, Is.Not.EqualTo(player));
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@@ -1,6 +1,8 @@
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using System.Linq;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using NUnit.Framework.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -49,7 +51,7 @@ public sealed partial class MindTests
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var mind = GetMind(pair);
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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var name = player.Name;
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var user = player.UserId;
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Assert.That(mind.Comp.OwnedEntity, Is.Not.Null);
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@@ -72,7 +74,7 @@ public sealed partial class MindTests
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// Reconnect
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await Connect(pair, name);
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player = playerMan.ServerSessions.Single();
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player = playerMan.Sessions.Single();
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Assert.Multiple(() =>
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{
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Assert.That(user, Is.EqualTo(player.UserId));
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@@ -127,8 +129,10 @@ public sealed partial class MindTests
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var mindSys = entMan.System<SharedMindSystem>();
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var mind = GetMind(pair);
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Assert.Null(mind.Comp.VisitingEntity);
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// Make player visit a new mob
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var original = mind.Comp.CurrentEntity;
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var original = mind.Comp.OwnedEntity;
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EntityUid visiting = default;
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await pair.Server.WaitAssertion(() =>
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{
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@@ -137,6 +141,7 @@ public sealed partial class MindTests
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});
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await pair.RunTicksSync(5);
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Assert.That(mind.Comp.VisitingEntity, Is.EqualTo(visiting));
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await DisconnectReconnect(pair);
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// Player is back in control of the visited mob, mind was preserved
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@@ -150,4 +155,32 @@ public sealed partial class MindTests
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await pair.CleanReturnAsync();
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}
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// This test will do the following
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// - connect as a normal player
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// - disconnect
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// - reconnect
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// - assert that they return to the original entity.
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[Test]
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public async Task TestReconnect()
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{
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await using var pair = await SetupPair();
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var mind = GetMind(pair);
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Assert.Null(mind.Comp.VisitingEntity);
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Assert.NotNull(mind.Comp.OwnedEntity);
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var entity = mind.Comp.OwnedEntity;
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await pair.RunTicksSync(5);
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await DisconnectReconnect(pair);
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await pair.RunTicksSync(5);
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var newMind = GetMind(pair);
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Assert.Null(newMind.Comp.VisitingEntity);
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Assert.That(newMind.Comp.OwnedEntity, Is.EqualTo(entity));
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Assert.That(newMind.Id, Is.EqualTo(mind.Id));
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await pair.CleanReturnAsync();
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}
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}
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@@ -11,6 +11,7 @@ using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Players;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Robust.Server.Console;
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@@ -345,7 +346,7 @@ public sealed partial class MindTests
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EntityUid entity = default!;
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EntityUid mindId = default!;
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MindComponent mind = default!;
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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await server.WaitAssertion(() =>
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{
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@@ -406,12 +407,6 @@ public sealed partial class MindTests
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await pair.CleanReturnAsync();
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}
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// TODO Implement
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/*[Test]
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public async Task TestPlayerCanReturnFromGhostWhenDead()
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{
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}*/
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[Test]
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public async Task TestGhostDoesNotInfiniteLoop()
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{
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@@ -432,7 +427,7 @@ public sealed partial class MindTests
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EntityUid ghost = default!;
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EntityUid mindId = default!;
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MindComponent mind = default!;
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var player = playerMan.ServerSessions.Single();
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var player = playerMan.Sessions.Single();
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await server.WaitAssertion(() =>
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{
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@@ -2,8 +2,7 @@
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using System.Collections.Generic;
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using Content.IntegrationTests.Pair;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Toolshed.Syntax;
|
||||
@@ -60,7 +59,7 @@ public abstract class ToolshedTest : IInvocationContext
|
||||
AdminManager = Server.ResolveDependency<IAdminManager>();
|
||||
}
|
||||
|
||||
protected bool InvokeCommand(string command, out object? result, IPlayerSession? session = null)
|
||||
protected bool InvokeCommand(string command, out object? result, ICommonSession? session = null)
|
||||
{
|
||||
return Toolshed.InvokeCommand(this, command, null, out result);
|
||||
}
|
||||
@@ -95,7 +94,7 @@ public abstract class ToolshedTest : IInvocationContext
|
||||
return true;
|
||||
}
|
||||
|
||||
protected IPlayerSession? InvocationSession { get; set; }
|
||||
protected ICommonSession? InvocationSession { get; set; }
|
||||
|
||||
public ICommonSession? Session
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user