Un-revert IPlayerManager refactor (#21244)
This commit is contained in:
@@ -1,7 +1,6 @@
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Chat.Commands
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@@ -15,7 +14,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = (IPlayerSession?) shell.Player;
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var player = shell.Player;
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if (player == null)
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{
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@@ -1,6 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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@@ -15,7 +14,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -1,6 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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@@ -15,7 +14,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -1,6 +1,5 @@
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Chat.Commands
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@@ -14,7 +13,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -1,6 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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@@ -15,7 +14,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -1,7 +1,6 @@
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using Content.Server.GameTicking;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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@@ -18,7 +17,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteLine(Loc.GetString("shell-cannot-run-command-from-server"));
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return;
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@@ -1,6 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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@@ -15,7 +14,7 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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if (shell.Player is not { } player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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@@ -10,11 +10,9 @@ using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Mind;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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@@ -51,8 +49,8 @@ namespace Content.Server.Chat.Managers
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private bool _oocEnabled = true;
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private bool _adminOocEnabled = true;
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public Dictionary<IPlayerSession, int> SenderKeys { get; } = new();
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public Dictionary<IPlayerSession, HashSet<NetEntity>> SenderEntities { get; } = new();
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public Dictionary<ICommonSession, int> SenderKeys { get; } = new();
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public Dictionary<ICommonSession, HashSet<NetEntity>> SenderEntities { get; } = new();
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public void Initialize()
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{
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@@ -79,7 +77,7 @@ namespace Content.Server.Chat.Managers
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DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
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}
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public void DeleteMessagesBy(IPlayerSession player)
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public void DeleteMessagesBy(ICommonSession player)
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{
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var key = SenderKeys.GetValueOrDefault(player);
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var entities = SenderEntities.GetValueOrDefault(player) ?? new HashSet<NetEntity>();
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@@ -165,7 +163,7 @@ namespace Content.Server.Chat.Managers
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/// <param name="player">The player sending the message.</param>
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/// <param name="message">The message.</param>
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/// <param name="type">The type of message.</param>
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public void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type)
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public void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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@@ -189,7 +187,7 @@ namespace Content.Server.Chat.Managers
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#region Private API
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private void SendOOC(IPlayerSession player, string message)
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private void SendOOC(ICommonSession player, string message)
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{
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if (_adminManager.IsAdmin(player))
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{
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@@ -226,7 +224,7 @@ namespace Content.Server.Chat.Managers
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
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}
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private void SendAdminChat(IPlayerSession player, string message)
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private void SendAdminChat(ICommonSession player, string message)
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{
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if (!_adminManager.IsAdmin(player))
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{
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@@ -326,7 +324,7 @@ namespace Content.Server.Chat.Managers
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}
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}
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public bool MessageCharacterLimit(IPlayerSession? player, string message)
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public bool MessageCharacterLimit(ICommonSession? player, string message)
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{
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var isOverLength = false;
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@@ -1,8 +1,6 @@
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using Content.Shared.Chat;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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namespace Content.Server.Chat.Managers
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{
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@@ -12,12 +10,12 @@ namespace Content.Server.Chat.Managers
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/// Keys identifying messages sent by a specific player, used when sending
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/// <see cref="MsgChatMessage"/>
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/// </summary>
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Dictionary<IPlayerSession, int> SenderKeys { get; }
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Dictionary<ICommonSession, int> SenderKeys { get; }
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/// <summary>
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/// Tracks which entities a player was attached to while sending messages.
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/// </summary>
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Dictionary<IPlayerSession, HashSet<NetEntity>> SenderEntities { get; }
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Dictionary<ICommonSession, HashSet<NetEntity>> SenderEntities { get; }
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void Initialize();
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@@ -30,7 +28,7 @@ namespace Content.Server.Chat.Managers
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void DispatchServerMessage(ICommonSession player, string message, bool suppressLog = false);
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void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
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void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type);
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void SendHookOOC(string sender, string message);
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void SendAdminAnnouncement(string message);
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@@ -47,8 +45,8 @@ namespace Content.Server.Chat.Managers
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void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, int? senderKey = null);
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bool MessageCharacterLimit(IPlayerSession player, string message);
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bool MessageCharacterLimit(ICommonSession player, string message);
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void DeleteMessagesBy(IPlayerSession player);
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void DeleteMessagesBy(ICommonSession player);
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}
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}
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@@ -7,7 +7,6 @@ using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Players;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.ActionBlocker;
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@@ -18,6 +17,7 @@ using Content.Shared.Ghost;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -26,7 +26,6 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Replays;
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@@ -147,7 +146,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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InGameICChatType desiredType,
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bool hideChat, bool hideLog = false,
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IConsoleShell? shell = null,
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IPlayerSession? player = null, string? nameOverride = null,
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ICommonSession? player = null, string? nameOverride = null,
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bool checkRadioPrefix = true,
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bool ignoreActionBlocker = false)
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{
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@@ -172,7 +171,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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ChatTransmitRange range,
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bool hideLog = false,
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IConsoleShell? shell = null,
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IPlayerSession? player = null,
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ICommonSession? player = null,
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string? nameOverride = null,
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bool checkRadioPrefix = true,
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bool ignoreActionBlocker = false
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@@ -253,7 +252,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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InGameOOCChatType type,
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bool hideChat,
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IConsoleShell? shell = null,
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IPlayerSession? player = null
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ICommonSession? player = null
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)
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{
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if (!CanSendInGame(message, shell, player))
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@@ -547,7 +546,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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}
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// ReSharper disable once InconsistentNaming
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private void SendLOOC(EntityUid source, IPlayerSession player, string message, bool hideChat)
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private void SendLOOC(EntityUid source, ICommonSession player, string message, bool hideChat)
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{
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var name = FormattedMessage.EscapeText(Identity.Name(source, EntityManager));
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@@ -571,7 +570,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
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}
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private void SendDeadChat(EntityUid source, IPlayerSession player, string message, bool hideChat)
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private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
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{
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var clients = GetDeadChatClients();
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var playerName = Name(source);
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@@ -628,13 +627,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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initialResult = MessageRangeCheckResult.Full;
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break;
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case ChatTransmitRange.GhostRangeLimit:
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initialResult = (data.Observer && data.Range < 0 && !_adminManager.IsAdmin((IPlayerSession) session)) ? MessageRangeCheckResult.HideChat : MessageRangeCheckResult.Full;
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initialResult = (data.Observer && data.Range < 0 && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.HideChat : MessageRangeCheckResult.Full;
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break;
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case ChatTransmitRange.HideChat:
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initialResult = MessageRangeCheckResult.HideChat;
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break;
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case ChatTransmitRange.NoGhosts:
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initialResult = (data.Observer && !_adminManager.IsAdmin((IPlayerSession) session)) ? MessageRangeCheckResult.Disallowed : MessageRangeCheckResult.Full;
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initialResult = (data.Observer && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.Disallowed : MessageRangeCheckResult.Full;
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break;
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}
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var insistHideChat = data.HideChatOverride ?? false;
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@@ -666,7 +665,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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/// <summary>
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/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
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/// </summary>
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private bool CanSendInGame(string message, IConsoleShell? shell = null, IPlayerSession? player = null)
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private bool CanSendInGame(string message, IConsoleShell? shell = null, ICommonSession? player = null)
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{
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// Non-players don't have to worry about these restrictions.
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if (player == null)
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@@ -694,7 +693,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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{
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var newMessage = message.Trim();
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newMessage = SanitizeMessageReplaceWords(newMessage);
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if (capitalize)
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newMessage = SanitizeMessageCapital(newMessage);
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if (capitalizeTheWordI)
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