A few trait fixes (#16062)
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@@ -17,14 +17,14 @@ public abstract class SharedDrunkSystem : EntitySystem
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if (!Resolve(uid, ref status, false))
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return;
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if (TryComp<LightweightDrunkComponent>(uid, out var trait))
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boozePower *= trait.BoozeStrengthMultiplier;
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if (applySlur)
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{
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_slurredSystem.DoSlur(uid, TimeSpan.FromSeconds(boozePower), status);
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}
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if (TryComp<LightweightDrunkComponent>(uid, out var trait))
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boozePower *= trait.BoozeStrengthMultiplier;
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if (!_statusEffectsSystem.HasStatusEffect(uid, DrunkKey, status))
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{
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, DrunkKey, TimeSpan.FromSeconds(boozePower), true, status);
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