Ranged Holosigns (#25120)
* Changed holo signs to be ranged and used on click rather than Z. * Updated comments * Failed attempt at ignoring walls * Getting rid of unused libraries --------- Co-authored-by: Plykiya <plykiya@protonmail.com>
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@@ -1,19 +1,21 @@
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using Content.Shared.Interaction.Events;
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using Content.Shared.Examine;
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using Content.Shared.Coordinates.Helpers;
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using Content.Server.Power.Components;
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using Content.Server.PowerCell;
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using Content.Shared.Interaction;
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namespace Content.Server.Holosign;
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public sealed class HolosignSystem : EntitySystem
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{
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HolosignProjectorComponent, UseInHandEvent>(OnUse);
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SubscribeLocalEvent<HolosignProjectorComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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SubscribeLocalEvent<HolosignProjectorComponent, ExaminedEvent>(OnExamine);
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}
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@@ -36,16 +38,21 @@ public sealed class HolosignSystem : EntitySystem
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}
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}
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private void OnUse(EntityUid uid, HolosignProjectorComponent component, UseInHandEvent args)
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private void OnBeforeInteract(EntityUid uid, HolosignProjectorComponent component, BeforeRangedInteractEvent args)
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{
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if (args.Handled ||
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!_powerCell.TryGetBatteryFromSlot(uid, out var battery) ||
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!battery.TryUseCharge(component.ChargeUse))
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if (args.Handled
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|| !args.CanReach // prevent placing out of range
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|| !_powerCell.TryUseCharge(uid, component.ChargeUse) // if no battery or no charge, doesn't work
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)
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return;
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// TODO: Too tired to deal
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var holo = EntityManager.SpawnEntity(component.SignProto, Transform(args.User).Coordinates.SnapToGrid(EntityManager));
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Transform(holo).Anchored = true;
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// places the holographic sign at the click location, snapped to grid.
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// overlapping of the same holo on one tile remains allowed to allow holofan refreshes
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var holoUid = EntityManager.SpawnEntity(component.SignProto, args.ClickLocation.SnapToGrid(EntityManager));
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var xform = Transform(holoUid);
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if (!xform.Anchored)
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_transform.AnchorEntity(holoUid, xform); // anchor to prevent any tempering with (don't know what could even interact with it)
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args.Handled = true;
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}
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