Revert "Refactor Damage to use Protoypes (#4262)"
This reverts commit 20bf5739a9.
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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@@ -7,7 +7,6 @@ using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Commands
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{
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@@ -21,7 +20,7 @@ namespace Content.IntegrationTests.Tests.Commands
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id: DamageableDummy
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components:
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- type: Damageable
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damageContainer: biologicalDamageContainer
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damagePrototype: biologicalDamageContainer
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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@@ -42,7 +41,6 @@ namespace Content.IntegrationTests.Tests.Commands
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var human = entityManager.SpawnEntity("DamageableDummy", MapCoordinates.Nullspace);
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@@ -55,7 +53,7 @@ namespace Content.IntegrationTests.Tests.Commands
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Assert.That(mobState.IsIncapacitated, Is.False);
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// Kill the entity
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damageable.TryChangeDamage(prototypeManager.Index<DamageGroupPrototype>("Toxin"), 10000000, true);
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damageable.ChangeDamage(DamageClass.Brute, 10000000, true);
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// Check that it is dead
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Assert.That(mobState.IsAlive, Is.False);
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@@ -1,121 +0,0 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Damageable
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{
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[TestFixture]
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[TestOf(typeof(DamageableComponent))]
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public class AllSupportDamageableTest : ContentIntegrationTest
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{
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private const string AllDamageDamageableEntityId = "TestAllDamageDamageableEntityId";
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/// <summary>
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/// Test a damageContainer with all types supported.
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/// </summary>
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/// <remarks>
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/// As this should also loads in the damage groups & types in the actual damage.yml, this should also act as a basic test to see if damage.yml is set up properly.
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/// </remarks>
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[Test]
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public async Task TestAllSupportDamageableComponent()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
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IEntity sFullyDamageableEntity;
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IDamageableComponent sFullyDamageableComponent = null;
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await server.WaitPost(() =>
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{
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var mapId = sMapManager.NextMapId();
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var coordinates = new MapCoordinates(0, 0, mapId);
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sMapManager.CreateMap(mapId);
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// When prototypes are loaded using the ExtraPrototypes option, they seem to be loaded first?
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// Or at least, no damage prototypes were loaded in by the time that the damageContainer here is loaded.
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// So for now doing explicit loading of prototypes.
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// I have no idea what I am doing, but it works.
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sPrototypeManager.LoadString($@"
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# we want to test the all damage container
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- type: damageContainer
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id: testAllDamageContainer
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supportAll: true
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# create entities
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- type: entity
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id: {AllDamageDamageableEntityId}
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name: {AllDamageDamageableEntityId}
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components:
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- type: Damageable
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damageContainer: testAllDamageContainer
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");
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sFullyDamageableEntity = sEntityManager.SpawnEntity(AllDamageDamageableEntityId, coordinates);
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sFullyDamageableComponent = sFullyDamageableEntity.GetComponent<IDamageableComponent>();
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});
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await server.WaitRunTicks(5);
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await server.WaitAssertion(() =>
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{
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// First check that there actually are any damage types/groups
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// This test depends on a non-empty damage.yml
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Assert.That(sPrototypeManager.EnumeratePrototypes<DamageTypePrototype>().ToList().Count, Is.GreaterThan(0));
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Assert.That(sPrototypeManager.EnumeratePrototypes<DamageGroupPrototype>().ToList().Count, Is.GreaterThan(0));
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// Can we set and get all damage.
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Assert.That(sFullyDamageableComponent.TrySetAllDamage(-10), Is.False);
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Assert.That(sFullyDamageableComponent.TrySetAllDamage(0), Is.True);
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// Test that the all damage container supports every damage type, and that we can get, set, and change
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// every type with the expected results. Notable: if the damage does not change, they all return false
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var initialDamage = 10;
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foreach (var damageType in sPrototypeManager.EnumeratePrototypes<DamageTypePrototype>())
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{
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var damage = initialDamage;
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Assert.That(sFullyDamageableComponent.IsSupportedDamageType(damageType));
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Assert.That(sFullyDamageableComponent.TrySetDamage(damageType, -damage), Is.False);
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Assert.That(sFullyDamageableComponent.TrySetDamage(damageType, damage), Is.True);
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Assert.That(sFullyDamageableComponent.TrySetDamage(damageType, damage), Is.True); // intentional duplicate
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Assert.That(sFullyDamageableComponent.GetDamage(damageType), Is.EqualTo(damage));
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Assert.That(sFullyDamageableComponent.TryChangeDamage(damageType, -damage / 2, true), Is.True);
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Assert.That(sFullyDamageableComponent.TryGetDamage(damageType, out damage), Is.True);
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Assert.That(damage, Is.EqualTo(initialDamage/2));
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Assert.That(sFullyDamageableComponent.TryChangeDamage(damageType, damage, true), Is.True);
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Assert.That(sFullyDamageableComponent.GetDamage(damageType), Is.EqualTo(2* damage));
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Assert.That(sFullyDamageableComponent.TryChangeDamage(damageType, 0, true), Is.False);
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}
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// And again, for every group
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foreach (var damageGroup in sPrototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
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{
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var damage = initialDamage;
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var groupSize = damageGroup.DamageTypes.Count();
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Assert.That(sFullyDamageableComponent.IsFullySupportedDamageGroup(damageGroup));
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Assert.That(sFullyDamageableComponent.IsApplicableDamageGroup(damageGroup));
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Assert.That(sFullyDamageableComponent.TrySetDamage(damageGroup, -damage), Is.False);
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Assert.That(sFullyDamageableComponent.TrySetDamage(damageGroup, damage), Is.True);
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Assert.That(sFullyDamageableComponent.TrySetDamage(damageGroup, damage), Is.True); // intentional duplicate
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Assert.That(sFullyDamageableComponent.GetDamage(damageGroup), Is.EqualTo(damage * groupSize));
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Assert.That(sFullyDamageableComponent.TryChangeDamage(damageGroup, -groupSize*damage / 2, true), Is.True);
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Assert.That(sFullyDamageableComponent.TryGetDamage(damageGroup, out damage), Is.True);
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Assert.That(damage, Is.EqualTo(groupSize* initialDamage/2));
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Assert.That(sFullyDamageableComponent.TryChangeDamage(damageGroup, damage, true), Is.True);
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Assert.That(sFullyDamageableComponent.GetDamage(damageGroup), Is.EqualTo(2*damage));
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Assert.That(sFullyDamageableComponent.TryChangeDamage(damageGroup, 0, true), Is.False);
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}
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});
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}
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}
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}
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@@ -1,11 +1,10 @@
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using System.Linq;
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using System;
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using System.Threading.Tasks;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Damageable
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{
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@@ -13,75 +12,18 @@ namespace Content.IntegrationTests.Tests.Damageable
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[TestOf(typeof(DamageableComponent))]
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public class DamageableTest : ContentIntegrationTest
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{
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private const string DamageableEntityId = "TestDamageableEntityId";
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private const string Group1Id = "TestGroup1";
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private const string Group2Id = "TestGroup2";
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private const string Group3Id = "TestGroup3";
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private string Prototypes = $@"
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# Define some damage groups
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- type: damageType
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id: TestDamage11
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- type: damageType
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id: TestDamage21
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- type: damageType
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id: TestDamage22
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- type: damageType
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id: TestDamage31
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- type: damageType
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id: TestDamage32
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- type: damageType
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id: TestDamage33
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# Define damage Groups with 1,2,3 damage types
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- type: damageGroup
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id: {Group1Id}
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damageTypes:
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- TestDamage11
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- type: damageGroup
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id: {Group2Id}
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damageTypes:
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- TestDamage21
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- TestDamage22
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- type: damageGroup
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id: {Group3Id}
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damageTypes:
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- TestDamage31
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- TestDamage32
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- TestDamage33
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# we want to test a container that supports only full groups
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# we will also give full support for group 2 IMPLICITLY by specifying all of its members are supported.
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- type: damageContainer
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id: testSomeDamageContainer
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supportedGroups:
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- {Group3Id}
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supportedTypes:
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- TestDamage21
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- TestDamage22
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private const string DamageableEntityId = "DamageableEntityId";
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private static readonly string Prototypes = $@"
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- type: entity
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id: {DamageableEntityId}
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name: {DamageableEntityId}
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components:
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- type: Damageable
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damageContainer: testSomeDamageContainer
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";
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damageContainer: allDamageContainer";
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/// <summary>
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/// Test a standard damageable components
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/// </summary>
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/// <remarks>
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/// Only test scenarios where each damage type is a member of exactly one group, and all damageable components support whole groups, not lone damage types.
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/// </remarks>
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[Test]
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public async Task TestDamageableComponents()
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public async Task TestDamageTypeDamageAndHeal()
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{
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var server = StartServerDummyTicker(new ServerContentIntegrationOption
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{
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@@ -92,15 +34,10 @@ namespace Content.IntegrationTests.Tests.Damageable
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
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IEntity sDamageableEntity;
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IDamageableComponent sDamageableComponent = null;
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DamageGroupPrototype group1 = default!;
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DamageGroupPrototype group2 = default!;
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DamageGroupPrototype group3 = default!;
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await server.WaitPost(() =>
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{
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var mapId = sMapManager.NextMapId();
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@@ -109,280 +46,51 @@ namespace Content.IntegrationTests.Tests.Damageable
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sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates);
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sDamageableComponent = sDamageableEntity.GetComponent<IDamageableComponent>();
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group1 = sPrototypeManager.Index<DamageGroupPrototype>(Group1Id);
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group2 = sPrototypeManager.Index<DamageGroupPrototype>(Group2Id);
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group3 = sPrototypeManager.Index<DamageGroupPrototype>(Group3Id);
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});
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await server.WaitRunTicks(5);
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await server.WaitAssertion(() =>
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{
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// Check that the correct groups are supported by the container
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Assert.That(sDamageableComponent.IsApplicableDamageGroup(group1), Is.False);
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Assert.That(sDamageableComponent.IsApplicableDamageGroup(group2), Is.True);
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Assert.That(sDamageableComponent.IsApplicableDamageGroup(group3), Is.True);
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Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group1), Is.False);
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Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group2), Is.True);
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Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group3), Is.True);
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// Check that the correct types are supported:
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foreach (var group in sPrototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
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{
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foreach(var type in group.DamageTypes)
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{
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if (sDamageableComponent.IsFullySupportedDamageGroup(group))
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{
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Assert.That(sDamageableComponent.IsSupportedDamageType(type), Is.True);
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}
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else
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{
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Assert.That(sDamageableComponent.IsSupportedDamageType(type), Is.False);
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}
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}
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}
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Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group1), Is.False);
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Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group2), Is.True);
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Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group3), Is.True);
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// Check that damage works properly if perfectly divisible among group members
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int damageToDeal, groupDamage, typeDamage; ;
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
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foreach (var damageGroup in sDamageableComponent.FullySupportedDamageGroups)
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var damageToDeal = 7;
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foreach (var type in Enum.GetValues<DamageType>())
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{
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var types = damageGroup.DamageTypes;
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Assert.That(sDamageableComponent.SupportsDamageType(type));
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// Damage
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damageToDeal = types.Count() * 5;
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Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, damageToDeal, true), Is.True);
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Assert.That(sDamageableComponent.ChangeDamage(type, damageToDeal, true), Is.True);
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
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Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
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Assert.That(groupDamage, Is.EqualTo(damageToDeal));
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foreach (var type in types)
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{
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Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
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Assert.That(typeDamage, Is.EqualTo(damageToDeal / types.Count()));
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}
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Assert.That(sDamageableComponent.TryGetDamage(type, out var damage), Is.True);
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Assert.That(damage, Is.EqualTo(damageToDeal));
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// Heal
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Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, -damageToDeal, true), Is.True);
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Assert.That(sDamageableComponent.ChangeDamage(type, -damageToDeal, true), Is.True);
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Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
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Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
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Assert.That(groupDamage, Is.Zero);
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foreach (var type in types)
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{
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Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
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Assert.That(typeDamage, Is.Zero);
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}
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Assert.That(sDamageableComponent.TryGetDamage(type, out damage), Is.True);
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Assert.That(damage, Is.Zero);
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}
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// Check that damage works properly if it is NOT perfectly divisible among group members
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foreach (var damageGroup in sDamageableComponent.FullySupportedDamageGroups)
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{
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var types = damageGroup.DamageTypes;
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// Damage
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damageToDeal = types.Count() * 5 - 1;
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Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, damageToDeal, true), Is.True);
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
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Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
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Assert.That(groupDamage, Is.EqualTo(damageToDeal));
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foreach (var type in types)
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{
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Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
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float targetDamage = ((float) damageToDeal) / types.Count();
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Assert.That(typeDamage, Is.InRange(targetDamage - 1, targetDamage + 1));
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}
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// Heal
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Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, -damageToDeal, true), Is.True);
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Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
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Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.True);
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Assert.That(groupDamage, Is.Zero);
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foreach (var type in types)
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{
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Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.True);
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Assert.That(typeDamage, Is.Zero);
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}
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}
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// Test that unsupported groups return false when setting/getting damage (and don't change damage)
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
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foreach (var damageGroup in sPrototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
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{
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if (sDamageableComponent.IsFullySupportedDamageGroup(damageGroup))
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{
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continue;
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}
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Assert.That(sDamageableComponent.IsApplicableDamageGroup(damageGroup), Is.False);
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var types = damageGroup.DamageTypes;
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damageToDeal = types.Count() * 5;
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foreach (var type in types)
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{
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Assert.That(sDamageableComponent.IsSupportedDamageType(type), Is.False);
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}
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;
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Assert.That(sDamageableComponent.TryChangeDamage(damageGroup, damageToDeal, true), Is.False);
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Assert.That(sDamageableComponent.TryGetDamage(damageGroup, out groupDamage), Is.False);
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foreach (var type in types)
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{
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Assert.That(sDamageableComponent.TryChangeDamage(type, damageToDeal, true), Is.False);
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Assert.That(sDamageableComponent.TryGetDamage(type, out typeDamage), Is.False);
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}
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}
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// Did damage change?
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Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
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||||
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// Test total damage function
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damageToDeal = 10;
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||||
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(group3, damageToDeal, true));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
|
||||
|
||||
var totalTypeDamage = 0;
|
||||
|
||||
foreach (var damageType in sDamageableComponent.SupportedDamageTypes)
|
||||
{
|
||||
Assert.True(sDamageableComponent.TryGetDamage(damageType, out typeDamage));
|
||||
Assert.That(typeDamage, Is.LessThanOrEqualTo(damageToDeal));
|
||||
|
||||
totalTypeDamage += typeDamage;
|
||||
}
|
||||
Assert.That(totalTypeDamage, Is.EqualTo(damageToDeal));
|
||||
|
||||
|
||||
// Test healing all damage
|
||||
Assert.That(sDamageableComponent.TrySetAllDamage(0));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
|
||||
|
||||
// Test preferential healing
|
||||
damageToDeal = 12;
|
||||
var damageTypes = group3.DamageTypes.ToArray();
|
||||
|
||||
// Deal damage
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(damageTypes[0], 17));
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(damageTypes[1], 31));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(48));
|
||||
|
||||
// Heal group damage
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(group3, -11));
|
||||
|
||||
// Check healing (3 + 9)
|
||||
Assert.That(sDamageableComponent.GetDamage(damageTypes[0]), Is.EqualTo(14));
|
||||
Assert.That(sDamageableComponent.GetDamage(damageTypes[1]), Is.EqualTo(23));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(37));
|
||||
|
||||
// Heal group damage
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(group3, -36));
|
||||
|
||||
// Check healing (13 + 23)
|
||||
Assert.That(sDamageableComponent.GetDamage(damageTypes[0]), Is.EqualTo(1));
|
||||
Assert.That(sDamageableComponent.GetDamage(damageTypes[1]), Is.EqualTo(0));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(1));
|
||||
|
||||
//Check Damage
|
||||
Assert.True(sDamageableComponent.TryGetDamage(damageTypes[0], out typeDamage));
|
||||
Assert.That(typeDamage, Is.LessThanOrEqualTo(damageToDeal));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private const string SharedDamageTypeId = "TestSharedDamage";
|
||||
private const string UnsupportedDamageTypeId = "TestUnsupportedDamage";
|
||||
private string Prototypes2 = $@"
|
||||
- type: damageType
|
||||
id: {SharedDamageTypeId}
|
||||
|
||||
- type: damageType
|
||||
id: {UnsupportedDamageTypeId}
|
||||
|
||||
- type: damageType
|
||||
id: TestDamage1
|
||||
|
||||
- type: damageType
|
||||
id: TestDamage2
|
||||
|
||||
- type: damageGroup
|
||||
id: {Group1Id}
|
||||
damageTypes:
|
||||
- {SharedDamageTypeId}
|
||||
|
||||
- type: damageGroup
|
||||
id: {Group2Id}
|
||||
damageTypes:
|
||||
- {SharedDamageTypeId}
|
||||
- TestDamage1
|
||||
|
||||
- type: damageGroup
|
||||
id: {Group3Id}
|
||||
damageTypes:
|
||||
- {SharedDamageTypeId}
|
||||
- TestDamage2
|
||||
- {UnsupportedDamageTypeId}
|
||||
|
||||
# we want to test a container that only partially supports a group:
|
||||
- type: damageContainer
|
||||
id: TestPartiallySupported
|
||||
supportedGroups:
|
||||
- {Group2Id}
|
||||
supportedTypes:
|
||||
- TestDamage2
|
||||
- TestDamage1
|
||||
# does NOT support type {UnsupportedDamageTypeId}, and thus does not fully support group {Group3Id}
|
||||
# TestDamage1 is added twice because it is also in {Group2Id}. This should not cause errors.
|
||||
|
||||
# create entities
|
||||
- type: entity
|
||||
id: {DamageableEntityId}
|
||||
name: {DamageableEntityId}
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: TestPartiallySupported
|
||||
";
|
||||
|
||||
/// <summary>
|
||||
/// Generalized damageable component tests.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Test scenarios where damage types are members of more than one group, or where a component only supports a subset of a group.
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public async Task TestGeneralizedDamageableComponent()
|
||||
public async Task TestDamageClassDamageAndHeal()
|
||||
{
|
||||
var server = StartServerDummyTicker(new ServerContentIntegrationOption
|
||||
{
|
||||
ExtraPrototypes = Prototypes2
|
||||
ExtraPrototypes = Prototypes
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
||||
var sMapManager = server.ResolveDependency<IMapManager>();
|
||||
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
|
||||
|
||||
IEntity sDamageableEntity;
|
||||
IDamageableComponent sDamageableComponent = null;
|
||||
|
||||
DamageGroupPrototype group1 = default!;
|
||||
DamageGroupPrototype group2 = default!;
|
||||
DamageGroupPrototype group3 = default!;
|
||||
|
||||
DamageTypePrototype SharedDamageType = default!;
|
||||
DamageTypePrototype UnsupportedDamageType = default!;
|
||||
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapId = sMapManager.NextMapId();
|
||||
@@ -391,62 +99,99 @@ namespace Content.IntegrationTests.Tests.Damageable
|
||||
|
||||
sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates);
|
||||
sDamageableComponent = sDamageableEntity.GetComponent<IDamageableComponent>();
|
||||
|
||||
group1 = sPrototypeManager.Index<DamageGroupPrototype>(Group1Id);
|
||||
group2 = sPrototypeManager.Index<DamageGroupPrototype>(Group2Id);
|
||||
group3 = sPrototypeManager.Index<DamageGroupPrototype>(Group3Id);
|
||||
|
||||
SharedDamageType = sPrototypeManager.Index<DamageTypePrototype>(SharedDamageTypeId);
|
||||
UnsupportedDamageType = sPrototypeManager.Index<DamageTypePrototype>(UnsupportedDamageTypeId);
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(5);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// All damage types should be applicable
|
||||
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group1), Is.True);
|
||||
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group2), Is.True);
|
||||
Assert.That(sDamageableComponent.IsApplicableDamageGroup(group3), Is.True);
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
|
||||
|
||||
// But not all should be fully supported
|
||||
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group1), Is.True);
|
||||
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group2), Is.True);
|
||||
Assert.That(sDamageableComponent.IsFullySupportedDamageGroup(group3), Is.False);
|
||||
foreach (var @class in Enum.GetValues<DamageClass>())
|
||||
{
|
||||
Assert.That(sDamageableComponent.SupportsDamageClass(@class));
|
||||
|
||||
// Check that the correct damage types are supported
|
||||
Assert.That(sDamageableComponent.IsSupportedDamageType(SharedDamageType), Is.True);
|
||||
var types = @class.ToTypes();
|
||||
|
||||
// Check that if we deal damage using a type appearing in multiple groups, nothing goes wrong.
|
||||
var damage = 12;
|
||||
Assert.That(sDamageableComponent.TryChangeDamage(SharedDamageType, damage), Is.True);
|
||||
Assert.That(sDamageableComponent.GetDamage(SharedDamageType), Is.EqualTo(damage));
|
||||
Assert.That(sDamageableComponent.GetDamage(group1), Is.EqualTo(damage));
|
||||
Assert.That(sDamageableComponent.GetDamage(group2), Is.EqualTo(damage));
|
||||
Assert.That(sDamageableComponent.GetDamage(group3), Is.EqualTo(damage));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damage));
|
||||
foreach (var type in types)
|
||||
{
|
||||
Assert.That(sDamageableComponent.SupportsDamageType(type));
|
||||
}
|
||||
|
||||
// Check that if we deal damage using a group that is not fully supported, the damage is reduced
|
||||
// Note that if damage2 were not neatly divisible by 3, the actual damage reduction would be subject to integer rounding.
|
||||
// How much exactly the damage gets reduced then would depend on the order that the groups were defined in the yaml file
|
||||
// Here we deal 9 damage. It should apply 3 damage to each type, but one type is ignored, resulting in 6 total damage.
|
||||
// However, the damage in group2 and group3 only changes because of one type that overlaps, so they only change by 3
|
||||
Assert.That(sDamageableComponent.TryChangeDamage(group3, 9), Is.True);
|
||||
Assert.That(sDamageableComponent.GetDamage(group1), Is.EqualTo(damage + 3));
|
||||
Assert.That(sDamageableComponent.GetDamage(group2), Is.EqualTo(damage + 3));
|
||||
Assert.That(sDamageableComponent.GetDamage(group3), Is.EqualTo(damage + 6));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damage + 6));
|
||||
var damageToDeal = types.Count * 5;
|
||||
|
||||
// Now we check that when healing, no damage is wasted.
|
||||
// Because SharedDamageType has the most damage in group3 (15 vs 3), it will be healed more than the other.
|
||||
// Expect that, up to integer rounding, one is healed 5* more than the other.
|
||||
// We will use a number that does not divide nicely, there will be some integer rounding.
|
||||
Assert.That(sDamageableComponent.TryChangeDamage(group3, -7), Is.True);
|
||||
Assert.That(sDamageableComponent.GetDamage(group1), Is.EqualTo(damage + 3 - 5));
|
||||
Assert.That(sDamageableComponent.GetDamage(group2), Is.EqualTo(damage + 3 - 5));
|
||||
Assert.That(sDamageableComponent.GetDamage(group3), Is.EqualTo(damage + 6 - 7));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damage + 6 - 7));
|
||||
// Damage
|
||||
Assert.That(sDamageableComponent.ChangeDamage(@class, damageToDeal, true), Is.True);
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal));
|
||||
Assert.That(sDamageableComponent.TryGetDamage(@class, out var classDamage), Is.True);
|
||||
Assert.That(classDamage, Is.EqualTo(damageToDeal));
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
Assert.That(sDamageableComponent.TryGetDamage(type, out var typeDamage), Is.True);
|
||||
Assert.That(typeDamage, Is.EqualTo(damageToDeal / types.Count));
|
||||
}
|
||||
|
||||
// Heal
|
||||
Assert.That(sDamageableComponent.ChangeDamage(@class, -damageToDeal, true), Is.True);
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.Zero);
|
||||
Assert.That(sDamageableComponent.TryGetDamage(@class, out classDamage), Is.True);
|
||||
Assert.That(classDamage, Is.Zero);
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
Assert.That(sDamageableComponent.TryGetDamage(type, out var typeDamage), Is.True);
|
||||
Assert.That(typeDamage, Is.Zero);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TotalDamageTest()
|
||||
{
|
||||
var server = StartServerDummyTicker(new ServerContentIntegrationOption
|
||||
{
|
||||
ExtraPrototypes = Prototypes
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
||||
var sMapManager = server.ResolveDependency<IMapManager>();
|
||||
|
||||
IEntity sDamageableEntity;
|
||||
IDamageableComponent sDamageableComponent = null;
|
||||
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapId = sMapManager.NextMapId();
|
||||
var coordinates = new MapCoordinates(0, 0, mapId);
|
||||
sMapManager.CreateMap(mapId);
|
||||
|
||||
sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates);
|
||||
sDamageableComponent = sDamageableEntity.GetComponent<IDamageableComponent>();
|
||||
});
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var damageType = DamageClass.Brute;
|
||||
var damage = 10;
|
||||
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, damage, true));
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(10));
|
||||
|
||||
var totalTypeDamage = 0;
|
||||
|
||||
foreach (var type in damageType.ToTypes())
|
||||
{
|
||||
Assert.True(sDamageableComponent.TryGetDamage(type, out var typeDamage));
|
||||
Assert.That(typeDamage, Is.LessThanOrEqualTo(damage));
|
||||
|
||||
totalTypeDamage += typeDamage;
|
||||
}
|
||||
|
||||
Assert.That(totalTypeDamage, Is.EqualTo(damage));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Destructible.Thresholds.Triggers;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
@@ -6,15 +6,14 @@ using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Destructible
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(DamageGroupTrigger))]
|
||||
[TestOf(typeof(DamageClassTrigger))]
|
||||
[TestOf(typeof(AndTrigger))]
|
||||
public class DestructibleDamageGroupTest : ContentIntegrationTest
|
||||
public class DestructibleDamageClassTest : ContentIntegrationTest
|
||||
{
|
||||
[Test]
|
||||
public async Task AndTest()
|
||||
@@ -32,7 +31,6 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
||||
var sMapManager = server.ResolveDependency<IMapManager>();
|
||||
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
|
||||
|
||||
IEntity sDestructibleEntity;
|
||||
IDamageableComponent sDamageableComponent = null;
|
||||
@@ -44,7 +42,7 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
var coordinates = new MapCoordinates(0, 0, mapId);
|
||||
sMapManager.CreateMap(mapId);
|
||||
|
||||
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageGroupEntityId, coordinates);
|
||||
sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageClassEntityId, coordinates);
|
||||
sDamageableComponent = sDestructibleEntity.GetComponent<IDamageableComponent>();
|
||||
sThresholdListenerComponent = sDestructibleEntity.GetComponent<TestThresholdListenerComponent>();
|
||||
});
|
||||
@@ -58,23 +56,20 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
|
||||
var burnDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBurn");
|
||||
|
||||
// Raise brute damage to 5
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 5, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 5, true));
|
||||
|
||||
// No thresholds reached yet, the earliest one is at 10 damage
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise brute damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 5, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 5, true));
|
||||
|
||||
// No threshold reached, burn needs to be 10 as well
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise burn damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
|
||||
|
||||
// One threshold reached, brute 10 + burn 10
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -91,52 +86,52 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
var trigger = (AndTrigger) threshold.Trigger;
|
||||
|
||||
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
|
||||
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
|
||||
Assert.IsInstanceOf<DamageClassTrigger>(trigger.Triggers[0]);
|
||||
Assert.IsInstanceOf<DamageClassTrigger>(trigger.Triggers[1]);
|
||||
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Raise brute damage to 20
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise burn damage to 20
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Lower brute damage to 0
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -20, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -20, true));
|
||||
|
||||
// No new thresholds reached, healing should not trigger it
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise brute damage back up to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
|
||||
|
||||
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and burn stayed the same
|
||||
// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Heal both classes of damage to 0
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -10, true));
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, -20, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, -20, true));
|
||||
|
||||
// No new thresholds reached, healing should not trigger it
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise brute damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise burn damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
|
||||
|
||||
// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -153,8 +148,8 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
trigger = (AndTrigger) threshold.Trigger;
|
||||
|
||||
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
|
||||
Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
|
||||
Assert.IsInstanceOf<DamageClassTrigger>(trigger.Triggers[0]);
|
||||
Assert.IsInstanceOf<DamageClassTrigger>(trigger.Triggers[1]);
|
||||
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
@@ -162,20 +157,20 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
threshold.TriggersOnce = true;
|
||||
|
||||
// Heal brute and burn back to 0
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, -10, true));
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, -10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, -10, true));
|
||||
|
||||
// No new thresholds reached from healing
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise brute damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise burn damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(burnDamageGroup, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true));
|
||||
|
||||
// No new thresholds reached as triggers once is set to true and it already triggered before
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Threading.Tasks;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Destructible.Thresholds.Triggers;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
@@ -6,7 +6,6 @@ using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Destructible
|
||||
@@ -57,23 +56,20 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var bluntDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>("TestBlunt");
|
||||
var slashDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>("TestSlash");
|
||||
|
||||
// Raise blunt damage to 5
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 5, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 5, true));
|
||||
|
||||
// No thresholds reached yet, the earliest one is at 10 damage
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise blunt damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 5, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 5, true));
|
||||
|
||||
// No threshold reached, slash needs to be 10 as well
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise slash damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
|
||||
|
||||
// One threshold reached, blunt 10 + slash 10
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -96,25 +92,25 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Raise blunt damage to 20
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise slash damage to 20
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Lower blunt damage to 0
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, -20, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, -20, true));
|
||||
|
||||
// No new thresholds reached, healing should not trigger it
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise blunt damage back up to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
|
||||
|
||||
// 10 blunt + 10 slash threshold reached, blunt was healed and brought back to its threshold amount and slash stayed the same
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -122,20 +118,20 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Heal both types of damage to 0
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, -10, true));
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, -20, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, -10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, -20, true));
|
||||
|
||||
// No new thresholds reached, healing should not trigger it
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise blunt damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise slash damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
|
||||
|
||||
// Both types of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -161,20 +157,20 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
threshold.TriggersOnce = true;
|
||||
|
||||
// Heal blunt and slash back to 0
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, -10, true));
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, -10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, -10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, -10, true));
|
||||
|
||||
// No new thresholds reached from healing
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise blunt damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
|
||||
|
||||
// No new thresholds reached
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Raise slash damage to 10
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(slashDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Slash, 10, true));
|
||||
|
||||
// No new thresholds reached as triggers once is set to true and it already triggered before
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Destructible.Thresholds;
|
||||
using Content.Server.Destructible.Thresholds.Behaviors;
|
||||
@@ -8,7 +8,6 @@ using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Destructible
|
||||
@@ -31,7 +30,6 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
||||
var sMapManager = server.ResolveDependency<IMapManager>();
|
||||
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
|
||||
|
||||
IEntity sDestructibleEntity = null;
|
||||
IDamageableComponent sDamageableComponent = null;
|
||||
@@ -51,11 +49,10 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var coordinates = sDestructibleEntity.Transform.Coordinates;
|
||||
var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
|
||||
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bruteDamageGroup, 50, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 50, true));
|
||||
});
|
||||
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
|
||||
@@ -6,93 +6,9 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
public const string DestructibleEntityId = "DestructibleTestsDestructibleEntity";
|
||||
public const string DestructibleDestructionEntityId = "DestructibleTestsDestructibleDestructionEntity";
|
||||
public const string DestructibleDamageTypeEntityId = "DestructibleTestsDestructibleDamageTypeEntity";
|
||||
public const string DestructibleDamageGroupEntityId = "DestructibleTestsDestructibleDamageGroupEntity";
|
||||
public const string DestructibleDamageClassEntityId = "DestructibleTestsDestructibleDamageClassEntity";
|
||||
|
||||
public static readonly string Prototypes = $@"
|
||||
- type: damageType
|
||||
id: TestBlunt
|
||||
|
||||
- type: damageType
|
||||
id: TestSlash
|
||||
|
||||
- type: damageType
|
||||
id: TestPiercing
|
||||
|
||||
- type: damageType
|
||||
id: TestHeat
|
||||
|
||||
- type: damageType
|
||||
id: TestShock
|
||||
|
||||
- type: damageType
|
||||
id: TestCold
|
||||
|
||||
- type: damageType
|
||||
id: TestPoison
|
||||
|
||||
- type: damageType
|
||||
id: TestRadiation
|
||||
|
||||
- type: damageType
|
||||
id: TestAsphyxiation
|
||||
|
||||
- type: damageType
|
||||
id: TestBloodloss
|
||||
|
||||
- type: damageType
|
||||
id: TestCellular
|
||||
|
||||
- type: damageGroup
|
||||
id: TestBrute
|
||||
damageTypes:
|
||||
- TestBlunt
|
||||
- TestSlash
|
||||
- TestPiercing
|
||||
|
||||
- type: damageGroup
|
||||
id: TestBurn
|
||||
damageTypes:
|
||||
- TestHeat
|
||||
- TestShock
|
||||
- TestCold
|
||||
|
||||
- type: damageGroup
|
||||
id: TestAirloss
|
||||
damageTypes:
|
||||
- TestAsphyxiation
|
||||
- TestBloodloss
|
||||
|
||||
- type: damageGroup
|
||||
id: TestToxin
|
||||
damageTypes:
|
||||
- TestPoison
|
||||
- TestRadiation
|
||||
|
||||
- type: damageGroup
|
||||
id: TestGenetic
|
||||
damageTypes:
|
||||
- TestCellular
|
||||
|
||||
- type: damageContainer
|
||||
id: TestAllDamageContainer
|
||||
supportAll: true
|
||||
|
||||
|
||||
- type: damageContainer
|
||||
id: TestBiologicalDamageContainer
|
||||
supportedGroups:
|
||||
- TestBrute
|
||||
- TestBurn
|
||||
- TestToxin
|
||||
- TestAirloss
|
||||
- TestGenetic
|
||||
|
||||
- type: damageContainer
|
||||
id: TestMetallicDamageContainer
|
||||
supportedGroups:
|
||||
- TestBrute
|
||||
- TestBurn
|
||||
|
||||
- type: entity
|
||||
id: {SpawnedEntityId}
|
||||
name: {SpawnedEntityId}
|
||||
@@ -102,7 +18,6 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
name: {DestructibleEntityId}
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: TestMetallicDamageContainer
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -131,7 +46,6 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
name: {DestructibleDestructionEntityId}
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: TestMetallicDamageContainer
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -155,36 +69,34 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
name: {DestructibleDamageTypeEntityId}
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: TestMetallicDamageContainer
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:AndTrigger
|
||||
triggers:
|
||||
- !type:DamageTypeTrigger
|
||||
damageType: TestBlunt
|
||||
type: Blunt
|
||||
damage: 10
|
||||
- !type:DamageTypeTrigger
|
||||
damageType: TestSlash
|
||||
type: Slash
|
||||
damage: 10
|
||||
- type: TestThresholdListener
|
||||
|
||||
- type: entity
|
||||
id: {DestructibleDamageGroupEntityId}
|
||||
name: {DestructibleDamageGroupEntityId}
|
||||
id: {DestructibleDamageClassEntityId}
|
||||
name: {DestructibleDamageClassEntityId}
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: TestMetallicDamageContainer
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:AndTrigger
|
||||
triggers:
|
||||
- !type:DamageGroupTrigger
|
||||
damageGroup: TestBrute
|
||||
- !type:DamageClassTrigger
|
||||
class: Brute
|
||||
damage: 10
|
||||
- !type:DamageGroupTrigger
|
||||
damageGroup: TestBurn
|
||||
- !type:DamageClassTrigger
|
||||
class: Burn
|
||||
damage: 10
|
||||
- type: TestThresholdListener";
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@ using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Destructible
|
||||
@@ -36,7 +35,6 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
||||
var sMapManager = server.ResolveDependency<IMapManager>();
|
||||
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
|
||||
|
||||
IEntity sDestructibleEntity;
|
||||
IDamageableComponent sDamageableComponent = null;
|
||||
@@ -64,14 +62,12 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var bluntDamageType = sPrototypeManager.Index<DamageTypePrototype>("TestBlunt");
|
||||
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
|
||||
|
||||
// No thresholds reached yet, the earliest one is at 20 damage
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true));
|
||||
|
||||
// Only one threshold reached, 20
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -87,7 +83,7 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 30, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 30, true));
|
||||
|
||||
// One threshold reached, 50, since 20 already triggered before and it has not been healed below that amount
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -116,16 +112,16 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Damage for 50 again, up to 100 now
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 50, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true));
|
||||
|
||||
// No thresholds reached as they weren't healed below the trigger amount
|
||||
Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached);
|
||||
|
||||
// Set damage to 0
|
||||
sDamageableComponent.TrySetAllDamage(0);
|
||||
// Heal down to 0
|
||||
sDamageableComponent.Heal();
|
||||
|
||||
// Damage for 100, up to 100
|
||||
Assert.True(sDamageableComponent.TryChangeDamage(bluntDamageType, 100, true));
|
||||
Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 100, true));
|
||||
|
||||
// Two thresholds reached as damage increased past the previous, 20 and 50
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(2));
|
||||
@@ -133,25 +129,25 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Heal the entity for 40 damage, down to 60
|
||||
sDamageableComponent.TryChangeDamage(bluntDamageType, -40, true);
|
||||
sDamageableComponent.ChangeDamage(DamageType.Blunt, -40, true);
|
||||
|
||||
// Thresholds don't work backwards
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
|
||||
|
||||
// Damage for 10, up to 70
|
||||
sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true);
|
||||
sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true);
|
||||
|
||||
// Not enough healing to de-trigger a threshold
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
|
||||
|
||||
// Heal by 30, down to 40
|
||||
sDamageableComponent.TryChangeDamage(bluntDamageType, -30, true);
|
||||
sDamageableComponent.ChangeDamage(DamageType.Blunt, -30, true);
|
||||
|
||||
// Thresholds don't work backwards
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty);
|
||||
|
||||
// Damage up to 50 again
|
||||
sDamageableComponent.TryChangeDamage(bluntDamageType, 10, true);
|
||||
sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true);
|
||||
|
||||
// The 50 threshold should have triggered again, after being healed
|
||||
Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1));
|
||||
@@ -181,10 +177,10 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Heal all damage
|
||||
sDamageableComponent.TrySetAllDamage(0);
|
||||
sDamageableComponent.Heal();
|
||||
|
||||
// Damage up to 50
|
||||
sDamageableComponent.TryChangeDamage(bluntDamageType, 50, true);
|
||||
sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true);
|
||||
|
||||
// Check that the total damage matches
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
|
||||
@@ -232,7 +228,7 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
sThresholdListenerComponent.ThresholdsReached.Clear();
|
||||
|
||||
// Heal the entity completely
|
||||
sDamageableComponent.TrySetAllDamage(0);
|
||||
sDamageableComponent.Heal();
|
||||
|
||||
// Check that the entity has 0 damage
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0));
|
||||
@@ -245,7 +241,7 @@ namespace Content.IntegrationTests.Tests.Destructible
|
||||
}
|
||||
|
||||
// Damage the entity up to 50 damage again
|
||||
sDamageableComponent.TryChangeDamage(bluntDamageType, 50, true);
|
||||
sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true);
|
||||
|
||||
// Check that the total damage matches
|
||||
Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50));
|
||||
|
||||
Reference in New Issue
Block a user