Revert "Refactor Damage to use Protoypes (#4262)"
This reverts commit 20bf5739a9.
This commit is contained in:
@@ -3,9 +3,6 @@ using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -17,14 +14,8 @@ namespace Content.Server.Damage.Components
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{
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public override string Name => "DamageOnHighSpeedImpact";
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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[DataField("damage")]
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public DamageType Damage { get; set; } = DamageType.Blunt;
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=======
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>>>>>>> Refactor damageablecomponent update (#4406)
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=======
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>>>>>>> refactor-damageablecomponent
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[DataField("minimumSpeed")]
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public float MinimumSpeed { get; set; } = 20f;
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[DataField("baseDamage")]
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@@ -43,17 +34,5 @@ namespace Content.Server.Damage.Components
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public float DamageCooldown { get; set; } = 2f;
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internal TimeSpan LastHit = TimeSpan.Zero;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DamageType = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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}
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}
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@@ -3,9 +3,6 @@ using Content.Shared.Damage.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -14,59 +11,20 @@ namespace Content.Server.Damage.Components
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{
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public override string Name => "DamageOnLand";
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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[DataField("damageType")]
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private DamageType _damageType = DamageType.Blunt;
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=======
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>>>>>>> Refactor damageablecomponent update (#4406)
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=======
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>>>>>>> refactor-damageablecomponent
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[DataField("amount")]
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[ViewVariables(VVAccess.ReadWrite)]
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private int _amount = 1;
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[DataField("ignoreResistances")]
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[ViewVariables(VVAccess.ReadWrite)]
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private bool _ignoreResistances;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DamageType = default!;
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protected override void Initialize()
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<<<<<<< HEAD
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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<<<<<<< refs/remotes/origin/master
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable)) return;
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damageable.ChangeDamage(_damageType, _amount, _ignoreResistances, eventArgs.User);
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=======
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable))
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return;
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damageable.TryChangeDamage(DamageType, _amount, _ignoreResistances);
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>>>>>>> Refactor damageablecomponent update (#4406)
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=======
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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if (!Owner.TryGetComponent(out IDamageableComponent? damageable))
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return;
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damageable.TryChangeDamage(DamageType, _amount, _ignoreResistances);
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>>>>>>> refactor-damageablecomponent
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Tools.Components;
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using Content.Shared.Damage;
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@@ -7,16 +7,12 @@ using Content.Shared.Interaction;
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using Content.Shared.Tool;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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[RegisterComponent]
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public class DamageOnToolInteractComponent : Component, IInteractUsing
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{
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public override string Name => "DamageOnToolInteract";
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[DataField("damage")]
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@@ -25,32 +21,6 @@ namespace Content.Server.Damage.Components
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[DataField("tools")]
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private List<ToolQuality> _tools = new();
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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=======
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=======
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>>>>>>> refactor-damageablecomponent
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// TODO PROTOTYPE Replace these datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("weldingDamageType")]
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private readonly string _weldingDamageTypeID = "Heat";
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype WeldingDamageType = default!;
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[DataField("defaultDamageType")]
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private readonly string _defaultDamageTypeID = "Blunt";
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DefaultDamageType = default!;
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protected override void Initialize()
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{
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base.Initialize();
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WeldingDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_weldingDamageTypeID);
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DefaultDamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_defaultDamageTypeID);
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}
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<<<<<<< HEAD
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>>>>>>> Refactor damageablecomponent update (#4406)
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=======
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>>>>>>> refactor-damageablecomponent
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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@@ -74,26 +44,17 @@ namespace Content.Server.Damage.Components
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protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
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{
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if (!eventArgs.Target.TryGetComponent<IDamageableComponent>(out var damageable))
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return false;
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if (eventArgs.Target.TryGetComponent<IDamageableComponent>(out var damageable))
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{
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damageable.ChangeDamage(tool.HasQuality(ToolQuality.Welding)
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? DamageType.Heat
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: DamageType.Blunt,
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Damage, false, eventArgs.User);
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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return true;
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}
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=======
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=======
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>>>>>>> refactor-damageablecomponent
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damageable.TryChangeDamage(tool.HasQuality(ToolQuality.Welding)
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? WeldingDamageType
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: DefaultDamageType,
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Damage);
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<<<<<<< HEAD
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>>>>>>> Refactor damageablecomponent update (#4406)
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=======
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>>>>>>> refactor-damageablecomponent
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return true;
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return false;
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}
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}
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}
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@@ -2,8 +2,6 @@ using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Components
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{
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@@ -13,47 +11,13 @@ namespace Content.Server.Damage.Components
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{
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public override string Name => "DamageOtherOnHit";
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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<<<<<<< refs/remotes/origin/master
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[DataField("damageType")]
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public DamageType DamageType { get; } = DamageType.Blunt;
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=======
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[DataField("damageType",required: true)]
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private readonly string _damageType = default!;
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>>>>>>> update damagecomponent across shared and server
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=======
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>>>>>>> Refactor damageablecomponent update (#4406)
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=======
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>>>>>>> refactor-damageablecomponent
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[DataField("amount")]
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public int Amount { get; } = 1;
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[DataField("ignoreResistances")]
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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<<<<<<< refs/remotes/origin/master
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public bool IgnoreResistances { get; } = false;
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=======
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private bool _ignoreResistances;
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=======
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public bool IgnoreResistances { get; } = false;
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>>>>>>> Bring refactor-damageablecomponent branch up-to-date with master (#4510)
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=======
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public bool IgnoreResistances { get; } = false;
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>>>>>>> refactor-damageablecomponent
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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public DamageTypePrototype DamageType { get; set; } = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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>>>>>>> update damagecomponent across shared and server
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}
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}
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