Revert "Refactor Damage to use Protoypes (#4262)"
This reverts commit 20bf5739a9.
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@@ -354,19 +354,7 @@ namespace Content.Server.Physics
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// Box2D has this as 800 which is jesus christo.
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// Wouldn't recommend higher than 100 in debug and higher than 300 on release unless
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// you really want a profile.
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<<<<<<< HEAD
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<<<<<<< refs/remotes/origin/master
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var count = 200;
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=======
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var count = 50;
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EntitySystem.Get<SharedPhysicsSystem>().Maps[mapId].Gravity = new Vector2(0f, -9.8f);
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>>>>>>> Bring refactor-damageablecomponent branch up-to-date with master (#4510)
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=======
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var count = 50;
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EntitySystem.Get<SharedPhysicsSystem>().Maps[mapId].Gravity = new Vector2(0f, -9.8f);
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>>>>>>> refactor-damageablecomponent
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var mapManager = IoCManager.Resolve<IMapManager>();
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for (var i = 0; i < count; i++)
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