Revert "Refactor Damage to use Protoypes (#4262)"
This reverts commit 20bf5739a9.
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@@ -4,8 +4,6 @@ using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weapon.Melee.Components
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{
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@@ -50,23 +48,15 @@ namespace Content.Server.Weapon.Melee.Components
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[DataField("damage")]
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public int Damage { get; set; } = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("damageType")]
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public DamageType DamageType { get; set; } = DamageType.Blunt;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clickAttackEffect")]
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public bool ClickAttackEffect { get; set; } = true;
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public TimeSpan LastAttackTime;
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public TimeSpan CooldownEnd;
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// TODO PROTOTYPE Replace this datafield variable with prototype references, once they are supported.
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// Also remove Initialize override, if no longer needed.
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[DataField("damageType")]
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private readonly string _damageTypeID = "Blunt";
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageTypePrototype DamageType = default!;
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protected override void Initialize()
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{
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base.Initialize();
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DamageType = IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>(_damageTypeID);
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}
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}
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}
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@@ -25,8 +25,6 @@ namespace Content.Server.Weapon.Melee
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -90,7 +88,7 @@ namespace Content.Server.Weapon.Melee
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if (target.TryGetComponent(out IDamageableComponent? damageableComponent))
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{
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damageableComponent.TryChangeDamage(comp.DamageType, comp.Damage);
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damageableComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
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}
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
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@@ -159,7 +157,7 @@ namespace Content.Server.Weapon.Melee
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{
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if (entity.TryGetComponent<IDamageableComponent>(out var damageComponent))
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{
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damageComponent.TryChangeDamage(comp.DamageType, comp.Damage);
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damageComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
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}
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}
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}
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