Revert "Refactor Damage to use Protoypes (#4262)"

This reverts commit 20bf5739a9.
This commit is contained in:
Silver
2021-08-24 00:50:39 -06:00
committed by Silver
parent 20bf5739a9
commit e708091518
121 changed files with 711 additions and 10237 deletions

View File

@@ -25,8 +25,6 @@ namespace Content.Server.Weapon.Melee
public sealed class MeleeWeaponSystem : EntitySystem
{
[Dependency] private IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
@@ -90,7 +88,7 @@ namespace Content.Server.Weapon.Melee
if (target.TryGetComponent(out IDamageableComponent? damageableComponent))
{
damageableComponent.TryChangeDamage(comp.DamageType, comp.Damage);
damageableComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
}
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
@@ -159,7 +157,7 @@ namespace Content.Server.Weapon.Melee
{
if (entity.TryGetComponent<IDamageableComponent>(out var damageComponent))
{
damageComponent.TryChangeDamage(comp.DamageType, comp.Damage);
damageComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
}
}
}