Revert "Refactor Damage to use Protoypes (#4262)"
This reverts commit 20bf5739a9.
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@@ -25,8 +25,6 @@ namespace Content.Server.Weapon.Melee
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -90,7 +88,7 @@ namespace Content.Server.Weapon.Melee
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if (target.TryGetComponent(out IDamageableComponent? damageableComponent))
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{
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damageableComponent.TryChangeDamage(comp.DamageType, comp.Damage);
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damageableComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
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}
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
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@@ -159,7 +157,7 @@ namespace Content.Server.Weapon.Melee
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{
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if (entity.TryGetComponent<IDamageableComponent>(out var damageComponent))
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{
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damageComponent.TryChangeDamage(comp.DamageType, comp.Damage);
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damageComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
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}
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}
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}
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