Removed the Sender object from events. If you needed this field, add it to the event class.

This commit is contained in:
Acruid
2020-02-19 14:39:00 -08:00
parent c51533686b
commit e719745b10
15 changed files with 50 additions and 38 deletions

View File

@@ -80,7 +80,7 @@ namespace Content.Server.GameObjects.EntitySystems
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
}
private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev)
private static void PlayerAttached(PlayerAttachSystemMessage ev)
{
if (!ev.Entity.HasComponent<IMoverComponent>())
{
@@ -88,7 +88,7 @@ namespace Content.Server.GameObjects.EntitySystems
}
}
private static void PlayerDetached(object sender, PlayerDetachedSystemMessage ev)
private static void PlayerDetached(PlayerDetachedSystemMessage ev)
{
if(ev.Entity.HasComponent<PlayerInputMoverComponent>())
{