Removed the Sender object from events. If you needed this field, add it to the event class.
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@@ -46,7 +46,7 @@ namespace Content.Server.GameTicking.GameRules
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_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
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}
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private void _onMobDamageStateChanged(object sender, MobDamageStateChangedMessage message)
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private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
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{
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_runDelayedCheck();
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}
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