refactors adminmenu a timid amount (#5095)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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13
Content.Shared/Administration/Events/FullPlayerListEvent.cs
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13
Content.Shared/Administration/Events/FullPlayerListEvent.cs
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration.Events
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{
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[Serializable, NetSerializable]
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public class FullPlayerListEvent : EntityEventArgs
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{
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public List<PlayerInfo> PlayersInfo = new();
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}
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}
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration.Events
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{
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[NetSerializable, Serializable]
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public class PlayerInfoChangedEvent : EntityEventArgs
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{
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public PlayerInfo? PlayerInfo;
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}
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}
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration.Events
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{
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[NetSerializable, Serializable]
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public class PlayerInfoRemovalMessage : EntityEventArgs
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{
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public NetUserId NetUserId;
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}
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}
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