Add command for getting artifact point value (#13987)

This commit is contained in:
Nemanja
2023-02-12 07:35:10 -05:00
committed by GitHub
parent 0fcd50b65b
commit e7b18b33aa
2 changed files with 30 additions and 9 deletions

View File

@@ -84,13 +84,13 @@ public sealed partial class ArtifactSystem : EntitySystem
/// Medium should get you partway through a tree.
/// Complex should get you through a full tree and then some.
/// </remarks>
public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null)
public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null, bool getMaxPrice = false)
{
if (!Resolve(uid, ref component) || component.NodeTree == null)
return 0;
var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component));
var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component, getMaxPrice));
var fullyExploredBonus = component.NodeTree.AllNodes.All(x => x.Triggered) || getMaxPrice ? 1.25f : 1;
var pointValue = (int) (sumValue * fullyExploredBonus);
return pointValue;
@@ -99,12 +99,16 @@ public sealed partial class ArtifactSystem : EntitySystem
/// <summary>
/// Gets the point value for an individual node
/// </summary>
private float GetNodePointValue(ArtifactNode node, ArtifactComponent component)
private float GetNodePointValue(ArtifactNode node, ArtifactComponent component, bool getMaxPrice = false)
{
if (!node.Discovered)
return 0;
var valueDeduction = 1f;
if (!getMaxPrice)
{
if (!node.Discovered)
return 0;
var valueDeduction = !node.Triggered ? 0.25f : 1;
valueDeduction = !node.Triggered ? 0.25f : 1;
}
var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
}