Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using Robust.Client.Graphics.ClientEye;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -8,8 +9,6 @@ using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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@@ -1,24 +1,17 @@
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#nullable enable
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Instruments;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using NFluidsynth;
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using Robust.Shared.GameObjects;
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using Robust.Client.Audio.Midi;
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using Robust.Client.Player;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -32,24 +25,23 @@ namespace Content.Client.GameObjects.Components.Instruments
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/// <summary>
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/// Called when a midi song stops playing.
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/// </summary>
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public event Action OnMidiPlaybackEnded;
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public event Action? OnMidiPlaybackEnded;
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#pragma warning disable 649
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[Dependency] private readonly IMidiManager _midiManager;
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[Dependency] private readonly IMidiManager _midiManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IClientNetManager _netManager;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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#pragma warning restore 649
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[CanBeNull]
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private IMidiRenderer _renderer;
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private IMidiRenderer? _renderer;
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private byte _instrumentProgram = 1;
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private byte _instrumentBank = 0;
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private byte _instrumentBank;
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private uint _sequenceDelay = 0;
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private uint _sequenceDelay;
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private uint _sequenceStartTick;
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@@ -209,7 +201,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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serializer.DataField(ref _instrumentBank, "bank", (byte) 0);
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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@@ -240,7 +232,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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.Min(x => x.Tick) - 1;
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}
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var sqrtLag = MathF.Sqrt(_netManager.ServerChannel.Ping / 1000f);
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var sqrtLag = MathF.Sqrt(_netManager.ServerChannel!.Ping / 1000f);
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var delay = (uint) (_renderer!.SequencerTimeScale * (.2 + sqrtLag));
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var delta = delay - _sequenceStartTick;
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@@ -265,12 +257,12 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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break;
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case InstrumentStartMidiMessage startMidiMessage:
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case InstrumentStartMidiMessage _:
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{
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SetupRenderer(true);
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break;
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}
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case InstrumentStopMidiMessage stopMidiMessage:
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case InstrumentStopMidiMessage _:
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{
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EndRenderer(true);
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break;
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@@ -278,7 +270,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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}
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is InstrumentState state)) return;
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@@ -370,7 +362,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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private TimeSpan _lastMeasured = TimeSpan.MinValue;
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private int _sentWithinASec = 0;
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private int _sentWithinASec;
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private static readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
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@@ -1,5 +1,5 @@
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using Content.Shared.GameObjects.Components.Mobs;
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using JetBrains.Annotations;
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#nullable enable
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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@@ -9,7 +9,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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{
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public readonly StatusEffect Effect;
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public StatusControl(StatusEffect effect, [CanBeNull] Texture texture)
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public StatusControl(StatusEffect effect, Texture? texture)
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{
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Effect = effect;
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@@ -1,9 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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@@ -1,14 +1,13 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(IMoverComponent))]
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public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent, IMoverComponent
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public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
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{
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public override GridCoordinates LastPosition { get; set; }
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public override float StepSoundDistance { get; set; }
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@@ -1,9 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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@@ -1,9 +1,8 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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@@ -1,8 +1,7 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Projectiles;
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using Robust.Shared.GameObjects;
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#nullable enable
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namespace Content.Client.GameObjects.Components.Projectiles
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{
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[RegisterComponent]
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@@ -1,4 +1,5 @@
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using Content.Shared.GameObjects.Components.Movement;
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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@@ -7,8 +8,6 @@ using Robust.Client.Player;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.IoC;
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#nullable enable
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namespace Content.Client.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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