Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,11 +1,10 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Access
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{
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/// <summary>
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@@ -1,3 +1,4 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -10,8 +11,6 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Access
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{
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/// <summary>
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@@ -68,7 +67,6 @@ namespace Content.Server.GameObjects.Components.Access
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return _accessLists.Count == 0 || _accessLists.Any(a => a.IsSubsetOf(accessTags));
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}
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[CanBeNull]
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public static ICollection<string> FindAccessTags(IEntity entity)
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{
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if (entity.TryGetComponent(out IAccess accessComponent))
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@@ -1,3 +1,4 @@
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#nullable enable
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using Content.Shared.Jobs;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -5,8 +6,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Access
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{
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[RegisterComponent]
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