Fix various issues with the emitter (#3329)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
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@@ -62,7 +62,7 @@ namespace Content.Server.GameObjects.Components.Singularity
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}
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containmentFieldComponent.Parent = this;
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newEnt.Transform.WorldRotation = dirVec.ToAngle();
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newEnt.Transform.WorldRotation = dirVec.ToWorldAngle();
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_fields.Add(newEnt);
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currentOffset += dirVec;
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