Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -176,6 +176,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool>
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GameMapRotation = CVarDef.Create<bool>("game.map_rotation", true, CVar.SERVERONLY);
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/// <summary>
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/// If roles should be restricted based on time.
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/// </summary>
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public static readonly CVarDef<bool>
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GameRoleTimers = CVarDef.Create("game.role_timers", false, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Whether a random position offset will be applied to the station on roundstart.
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/// </summary>
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@@ -1091,5 +1097,16 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<float> GhostRoleTime =
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CVarDef.Create("ghost.role_time", 3f, CVar.REPLICATED);
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/*
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* PLAYTIME
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*/
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/// <summary>
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/// Time between play time autosaves, in seconds.
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/// </summary>
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public static readonly CVarDef<float>
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PlayTimeSaveInterval = CVarDef.Create("playtime.save_interval", 900f, CVar.SERVERONLY);
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}
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}
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