Agent ID Cards (#7041)
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55
Content.Shared/Access/SharedAgentIDCardSystem.cs
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55
Content.Shared/Access/SharedAgentIDCardSystem.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Access.Systems
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{
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public class SharedAgentIdCardSystem : EntitySystem
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{
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/// Just for friending for now
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}
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/// <summary>
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/// Key representing which <see cref="BoundUserInterface"/> is currently open.
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/// Useful when there are multiple UI for an object. Here it's future-proofing only.
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/// </summary>
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[Serializable, NetSerializable]
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public enum AgentIDCardUiKey
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{
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Key,
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}
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/// <summary>
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/// Represents an <see cref="AgentIDCardComponent"/> state that can be sent to the client
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class AgentIDCardBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string CurrentName { get; }
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public string CurrentJob { get; }
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public AgentIDCardBoundUserInterfaceState(string currentName, string currentJob)
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{
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CurrentName = currentName;
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CurrentJob = currentJob;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AgentIDCardNameChangedMessage : BoundUserInterfaceMessage
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{
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public string Name { get; }
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public AgentIDCardNameChangedMessage(string name)
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{
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Name = name;
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}
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}
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[Serializable, NetSerializable]
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public sealed class AgentIDCardJobChangedMessage : BoundUserInterfaceMessage
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{
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public string Job { get; }
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public AgentIDCardJobChangedMessage(string job)
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{
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Job = job;
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}
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}
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}
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