More blood tweaks (#6811)
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@@ -36,6 +36,12 @@ namespace Content.Server.Body.Components
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[DataField("bleedReductionAmount")]
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public float BleedReductionAmount = 1.0f;
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/// <summary>
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/// How high can <see cref="BleedAmount"/> go?
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/// </summary>
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[DataField("maxBleedAmount")]
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public float MaxBleedAmount = 20.0f;
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/// <summary>
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/// What percentage of current blood is necessary to avoid dealing blood loss damage?
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/// </summary>
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@@ -89,6 +95,12 @@ namespace Content.Server.Body.Components
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[DataField("instantBloodSound")]
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public SoundSpecifier InstantBloodSound = new SoundCollectionSpecifier("blood");
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/// <summary>
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/// The sound to be played when some damage actually heals bleeding rather than starting it.
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/// </summary>
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[DataField("bloodHealedSound")]
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public SoundSpecifier BloodHealedSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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// TODO probably damage bleed thresholds.
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/// <summary>
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