Potency sprite scaling (#7100)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Botany.Components;
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using Content.Server.Kitchen.Components;
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using Content.Shared.Botany;
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using Content.Shared.Examine;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Tag;
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@@ -124,6 +125,11 @@ public sealed partial class BotanySystem
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produce.SeedName = proto.ID;
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ProduceGrown(entity, produce);
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if (TryComp<AppearanceComponent>(entity, out var appearance))
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{
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appearance.SetData(ProduceVisuals.Potency, proto.Potency);
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}
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if (proto.Mysterious)
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{
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var metaData = MetaData(entity);
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