From e8887227bd40404937911b57317d12e22c81b892 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Sun, 26 Jun 2022 19:25:38 +1000 Subject: [PATCH] Make space mobs immune to stun and knockdown (#9176) The only time stuns are good in this game is security catching traitors, being able to 1v1 stunlock a dragon to death is kinda cringe. --- Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml b/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml index 5998acd5f3..08afc66df1 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/simplemob.yml @@ -110,8 +110,6 @@ - type: Internals - type: StatusEffects allowed: - - Stun - - KnockedDown - SlowedDown - Stutter - Electrocution @@ -180,6 +178,13 @@ damage: types: Blunt: 0.15 #per second, scales with pressure and other constants. + - type: StatusEffects + allowed: + - Stun + - KnockedDown + - SlowedDown + - Stutter + - Electrocution - type: ThermalRegulator metabolismHeat: 800 radiatedHeat: 100