Drop stored entities from containers used in crafting recipes (#18564)
Resolves issue #10852. If a storage container is a reagent for crafting, items stored inside of it are dropped. --------- Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
@@ -3,6 +3,7 @@ using System.Linq;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.Construction.Components;
|
using Content.Server.Construction.Components;
|
||||||
using Content.Server.Storage.Components;
|
using Content.Server.Storage.Components;
|
||||||
|
using Content.Server.Storage.EntitySystems;
|
||||||
using Content.Shared.ActionBlocker;
|
using Content.Shared.ActionBlocker;
|
||||||
using Content.Shared.Construction;
|
using Content.Shared.Construction;
|
||||||
using Content.Shared.Construction.Prototypes;
|
using Content.Shared.Construction.Prototypes;
|
||||||
@@ -14,6 +15,7 @@ using Content.Shared.Hands.Components;
|
|||||||
using Content.Shared.Hands.EntitySystems;
|
using Content.Shared.Hands.EntitySystems;
|
||||||
using Content.Shared.Interaction;
|
using Content.Shared.Interaction;
|
||||||
using Content.Shared.Inventory;
|
using Content.Shared.Inventory;
|
||||||
|
using Content.Shared.Storage;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
using Robust.Shared.Players;
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
@@ -28,6 +30,7 @@ namespace Content.Server.Construction
|
|||||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||||
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
|
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
|
||||||
|
[Dependency] private readonly StorageSystem _storageSystem = default!;
|
||||||
|
|
||||||
// --- WARNING! LEGACY CODE AHEAD! ---
|
// --- WARNING! LEGACY CODE AHEAD! ---
|
||||||
// This entire file contains the legacy code for initial construction.
|
// This entire file contains the legacy code for initial construction.
|
||||||
@@ -203,6 +206,15 @@ namespace Content.Server.Construction
|
|||||||
if (used.Contains(entity))
|
if (used.Contains(entity))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// Dump out any stored entities in used entity
|
||||||
|
if (TryComp<ServerStorageComponent>(entity, out var storage) && storage.StoredEntities != null)
|
||||||
|
{
|
||||||
|
foreach (var storedEntity in storage.StoredEntities.ToList())
|
||||||
|
{
|
||||||
|
_storageSystem.RemoveAndDrop(entity, storedEntity, storage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(arbitraryStep.Store))
|
if (string.IsNullOrEmpty(arbitraryStep.Store))
|
||||||
{
|
{
|
||||||
if (!container.Insert(entity))
|
if (!container.Insert(entity))
|
||||||
|
|||||||
Reference in New Issue
Block a user