diff --git a/Content.Client/_White/Cult/HellSystem.cs b/Content.Client/_White/Cult/HellSystem.cs index 27fb05a778..c8aae56a24 100644 --- a/Content.Client/_White/Cult/HellSystem.cs +++ b/Content.Client/_White/Cult/HellSystem.cs @@ -1,6 +1,7 @@ using System.Numerics; using Robust.Client.GameObjects; using Robust.Shared.Utility; +using Content.Shared.CombatMode.Pacification; namespace Content.Client._White.Cult; @@ -23,7 +24,7 @@ public sealed class HellSystem : EntitySystem if (sprite.LayerMapTryGet(HellKey.Key, out _)) return; - var adj = sprite.Bounds.Height / 2 + 1.0f/32 * 6.0f; + var adj = sprite.Bounds.Height / 2 + 1.0f / 32 * 6.0f; var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath(Rsi), "animated")); diff --git a/Resources/Prototypes/Traits/neutral.yml b/Resources/Prototypes/Traits/neutral.yml index e7dd8bfb3e..ce99af784e 100644 --- a/Resources/Prototypes/Traits/neutral.yml +++ b/Resources/Prototypes/Traits/neutral.yml @@ -17,12 +17,13 @@ - type: ReplacementAccent accent: dwarf -- type: trait - id: Southern - name: trait-southern-name - description: trait-southern-desc - components: - - type: SouthernAccent +# WD impossible to translate +# - type: trait +# id: Southern +# name: trait-southern-name +# description: trait-southern-desc +# components: +# - type: SouthernAccent - type: trait id: Liar @@ -33,9 +34,9 @@ replacementChance: 0.15 accent: liar -- type: trait +- type: trait # WD id: Hell - name: Hell - description: Hell + name: Высшая добродетель + description: Как в страстях, так и в поступках пороки переступают должное либо в сторону избытка, либо в сторону недостатка, добродетель же умеет находить середину и её избирает. components: - type: Hell