Changes aghost spawning to use map position instead of local grid position.
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@@ -35,7 +35,7 @@ namespace Content.Server.Administration
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{
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{
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var canReturn = mind.CurrentEntity != null && !mind.CurrentEntity.HasComponent<GhostComponent>();
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var canReturn = mind.CurrentEntity != null && !mind.CurrentEntity.HasComponent<GhostComponent>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntity("AdminObserver", player.AttachedEntity.Transform.GridPosition);
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var ghost = entityManager.SpawnEntity("AdminObserver", player.AttachedEntity.Transform.MapPosition);
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if(canReturn)
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if(canReturn)
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mind.Visit(ghost);
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mind.Visit(ghost);
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else
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else
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