Наконец-то смешное: артефакты теперь рандомные предметы на станции (#654)
* funny random artifacts * cvar logic * ratio logic moved to cvars * funny update
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@@ -25,13 +25,13 @@ public sealed partial class ArtifactComponent : Component
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/// Minimum number of nodes to generate, inclusive
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/// </summary>
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[DataField("nodesMin")]
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public int NodesMin = 3;
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public int NodesMin = 2;
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/// <summary>
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/// Maximum number of nodes to generate, exclusive
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/// </summary>
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[DataField("nodesMax")]
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public int NodesMax = 9;
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public int NodesMax = 10;
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#endregion
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/// <summary>
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