Наконец-то смешное: артефакты теперь рандомные предметы на станции (#654)

* funny random artifacts

* cvar logic

* ratio logic moved to cvars

* funny update
This commit is contained in:
ThereDrD
2024-08-22 01:07:43 +03:00
committed by GitHub
parent da7adeb4cb
commit e91ee6af81
6 changed files with 231 additions and 16 deletions

View File

@@ -0,0 +1,84 @@
using System.Linq;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Shared._White;
using Content.Shared.GameTicking;
using Content.Shared.Item;
using Robust.Shared.Configuration;
using Robust.Shared.Random;
namespace Content.Server._White.RandomArtifacts;
public sealed class RandomArtifactsSystem : EntitySystem
{
[Dependency] private readonly ArtifactSystem _artifactsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.7%
private bool _artifactsEnabled;
public override void Initialize()
{
base.Initialize();
_configurationManager.OnValueChanged(WhiteCVars.EnableRandomArtifacts, b => OnCvarChanged(b), true);
_configurationManager.OnValueChanged(WhiteCVars.ItemToArtifactRatio, r => _itemToArtifactRatio = r, true);
SubscribeLocalEvent<RoundStartedEvent>(OnRoundStart);
}
private void OnRoundStart(RoundStartedEvent ev)
{
if (!_artifactsEnabled)
return;
// Removing old artifact-items and replace it with new funny stealthy items
foreach (var oldArtifact in EntityQuery<ArtifactComponent>())
{
QueueDel(oldArtifact.Owner);
}
var items = EntityQuery<ItemComponent>().ToList();
_random.Shuffle(items);
var selectedItems = GetPercentageOfHashSet(items, _itemToArtifactRatio);
foreach (var item in selectedItems)
{
var entity = item.Owner;
var artifactComponent = EnsureComp<ArtifactComponent>(entity);
_artifactsSystem.RandomizeArtifact(entity, artifactComponent);
}
}
private HashSet<ItemComponent> GetPercentageOfHashSet(List<ItemComponent> sourceList, float percentage)
{
var countToAdd = (int) Math.Round((double) sourceList.Count * percentage / 100);
return sourceList.Where(x => !Transform(x.Owner).Anchored).Take(countToAdd).ToHashSet();
}
private void OnCvarChanged(bool enabled)
{
if (_artifactsEnabled != enabled && !enabled)
{
var items = EntityQuery<ItemComponent, ArtifactComponent>();
foreach (var (_, artifact) in items)
{
RemComp<ArtifactComponent>(artifact.Owner);
}
}
_artifactsEnabled = enabled;
}
}
/*
Number of items on maps
DEV - 1527
WhiteBox - 13692
WonderBox - 15306
*/