Dynamic space world generation and debris. (#15120)
* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
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@@ -74,6 +74,7 @@ public sealed class CargoTest
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var protoIds = protoManager.EnumeratePrototypes<EntityPrototype>()
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.Where(p=>!p.Abstract)
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.Where(p => !p.Components.ContainsKey("MapGrid")) // Grids are not for sale.
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.Select(p => p.ID)
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.ToList();
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