Dynamic space world generation and debris. (#15120)
* World generation (squash) * Test fixes. * command * o * Access cleanup. * Documentation touchups. * Use a prototype serializer for BiomeSelectionComponent * Struct enumerator in SimpleFloorPlanPopulatorSystem * Safety margins around PoissonDiskSampler, cookie acquisition methodologies * Struct enumerating PoissonDiskSampler; internal side * Struct enumerating PoissonDiskSampler: Finish it * Update WorldgenConfigSystem.cs awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: 20kdc <asdd2808@gmail.com>
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@@ -1589,5 +1589,26 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<bool> ConfigPresetDebug =
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CVarDef.Create("config.preset_debug", true, CVar.SERVERONLY);
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/*
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* World Generation
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*/
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/// <summary>
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/// Whether or not world generation is enabled.
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/// </summary>
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public static readonly CVarDef<bool> WorldgenEnabled =
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CVarDef.Create("worldgen.enabled", false, CVar.SERVERONLY);
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/// <summary>
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/// The worldgen config to use.
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/// </summary>
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public static readonly CVarDef<string> WorldgenConfig =
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CVarDef.Create("worldgen.worldgen_config", "Default", CVar.SERVERONLY);
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/// <summary>
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/// The maximum amount of time the entity GC can process, in ms.
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/// </summary>
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public static readonly CVarDef<int> GCMaximumTimeMs =
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CVarDef.Create("entgc.maximum_time_ms", 5, CVar.SERVERONLY);
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}
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}
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