Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -174,7 +174,6 @@ namespace Content.Server.Entry
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protected override void Dispose(bool disposing)
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{
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_playTimeTracking?.Shutdown();
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_sysMan?.GetEntitySystemOrNull<StationSystem>()?.OnServerDispose();
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_dbManager?.Shutdown();
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}
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