Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -8,5 +8,5 @@ namespace Content.Server.NPC.Queries.Queries;
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public sealed class ComponentQuery : UtilityQuery
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{
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[DataField("components", required: true)]
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public EntityPrototype.ComponentRegistry Components = default!;
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public ComponentRegistry Components = default!;
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}
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@@ -5,5 +5,5 @@ namespace Content.Server.NPC.Queries.Queries;
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public sealed class NearbyComponentsQuery : UtilityQuery
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{
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[DataField("components")]
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public EntityPrototype.ComponentRegistry Component = default!;
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public ComponentRegistry Component = default!;
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}
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