Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -33,5 +33,5 @@ public sealed class RandomHumanoidSettingsPrototype : IPrototype, IInheritingPro
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/// Extra components to add to this entity.
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/// </summary>
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[DataField("components")]
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public EntityPrototype.ComponentRegistry? Components { get; }
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public ComponentRegistry? Components { get; }
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}
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@@ -29,7 +29,7 @@ public sealed class PayloadTriggerComponent : Component
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/// List of components to add or remove from an entity when this trigger is (un)installed.
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/// </summary>
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[DataField("components", serverOnly:true, readOnly: true)]
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public readonly EntityPrototype.ComponentRegistry? Components = null;
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public readonly ComponentRegistry? Components = null;
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/// <summary>
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/// Keeps track of what components this trigger has granted to the payload case.
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@@ -21,13 +21,13 @@ public sealed class ArtifactEffectPrototype : IPrototype
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/// These are removed after the node is exited and the effect is changed.
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/// </summary>
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[DataField("components", serverOnly: true)]
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public EntityPrototype.ComponentRegistry Components = new();
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public ComponentRegistry Components = new();
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/// <summary>
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/// Components that are permanently added to an entity when the effect's node is entered.
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/// </summary>
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[DataField("permanentComponents")]
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public EntityPrototype.ComponentRegistry PermanentComponents = new();
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public ComponentRegistry PermanentComponents = new();
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//TODO: make this a list so we can have multiple target depths
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[DataField("targetDepth")]
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@@ -17,7 +17,7 @@ public sealed class ArtifactTriggerPrototype : IPrototype
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public string ID { get; } = default!;
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[DataField("components", serverOnly: true)]
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public EntityPrototype.ComponentRegistry Components = new();
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public ComponentRegistry Components = new();
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[DataField("targetDepth")]
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public int TargetDepth = 0;
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