Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -33,5 +33,5 @@ public sealed class RandomHumanoidSettingsPrototype : IPrototype, IInheritingPro
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/// Extra components to add to this entity.
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/// </summary>
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[DataField("components")]
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public EntityPrototype.ComponentRegistry? Components { get; }
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public ComponentRegistry? Components { get; }
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}
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